I am kind of saddened in Bungie fixing the vault of glass(no, not the exploit, I am okay with exploit fixed). I am talking about this random teleportation process:
Things experienced withing a group of all 30's and 3 30's and 3 29 combos:
-Raid guns with the oracle extra damage is a big fat LIE!
-The relic once in a while is a LIE in reflecting damage from Atheon and the supplicants
-This Atheon giving us suppression fields when teleporting us:
-----Getting teleported with a suppression field empty in Atheon's place while the person inside dies within Mars/Venus (with no way to be revived, genius)
-----When teleported in time there are strange occasions of trying the cleanse feature and not working leaving us either lost in time with complete black screens or complete black screens in the vault
-----If not teleported with a suppression field and killed in Mars or Venus it is being killed by the supplicants within our own suppression field (and also the minotaurs/Hobgoblins if the suppression field followed someone into the portal, smooth)
-My most favorite part about Bungie's "Whoops it was intended for random teleportation of """"3"""" guardians (Counting people teleported in time: 1st occurrence: 2 persons, other occurrence 1 person, whose doing the math in their code, fire them, send them back to school)
-The loot will be worth that hard fought experience (Geee I will kill Atheon next time in hard mode with a chatter white, a space ship i can't summon or a speeder that can't even be summoned to ram Atheon over and over)
-Gee I got the Mythoclast(fully upgraded to the best specs) time to go do VoG on hard mode(Oh no, I can't even kill a damn oracle with a mag of 56 bullets, i can kill 1 goblin though with pure critical hits, but not the minotaur or hobgoblin)
I may have put a bit of tone to the points, but it sure is true and annoying, I have already seen a decline in players within the past weeks. This should be dealt with before any expansion or weapons upgrade, or maybe during the weapons upgrade including the exotic weapons like the Bad Juju (poor little guy).
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I've had hobgoblins spontaneously re-animate with 1/2 to 2/3 heath after killing them, plus succumbing to Oracles even though they were killed, (graphically + message on the left). I put that down to lag, as we also experienced random damage to enemies, i.e. what would normally take 10-15 rounds to kill would take a whole clip and still be barely down to 50% health on a random basis. Otherwise the RNG teleport selection is as already covered. It's especially frustrating when you're one trip away from a complete and it ports no-one, 1 person or 2 people to different locations resulting in an automatic wipe. At the moment, although doable, it's double RNG :/