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10/16/2014 7:42:23 PM
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[quote]A true Cheese Strategy which makes a challenge trivial consequently trivializes the rewards that come after, and that is not good for games[/quote] [quote]However, the "4 seconds until we kill you for playing the game incorrectly" solution to this is wrong on so many levels.[/quote] [i]"I think that cheesing a game for easy rewards is bad, but I don't agree that you should fix this problem."[/i] Was going well, but I couldn't read after that.
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  • Then you didn't read the suggested alternate fixes.

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  • Edited by Ghost 0f Dawn: 10/16/2014 7:51:06 PM
    Just read it, it wouldn't account for LoS / map design logic. AI just doesn't work that way, it would be more work then it's worth to completely rework AI logic in a given space, also due to the fundamentals of the Harpies, they hover, they don't fly... Much like covenant vehicles in Halo. All in all, the boss fight intended for players to be boots on the ground with the boss, so from an ease of development and incentive to properly use it - what they did makes sense in the entirety.

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