No it's not. Their lead writer left in 2013 and they were forced to sideline the story to get everything else working in time for the hard deadline. I would have much rather had a nice, lengthy 25+ hour campaign with in-depth, in-game explanations so that there was actual context to everything going on in the game.
You wouldn't watch a movie that made no attempt to explain the plot or cast would you? So why tolerate it in a video game? I don't mind this kind of easter egg stuff on the side, it's cool and I love how Halo Waypoint did it for that franchise but you still have to have a basic level of context within your games so that everything makes sense, and Destiny lacks that in spades.
So while I appreciate the OP's post and enjoyed reading this, again, the bulk of this stuff should have been in the game to begin with and involved a healthy mix of outright giving the info to us, and having to explore to find out the rest (Secret Missions and whatnot).
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