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10/9/2014 10:10:58 PM
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Your original post in this topic was: [quote]Additionally, you can't really say skill matters when you have not implemented any sort of skill based matchmaking nor team balancing nor ranking system. You're Bungie FFS.[/quote] I'm trying to get you to elaborate on the issues that you have with it and how it could be fixed in regards to Iron Banner which is what this whole thread is about. Thank you for your response. So for Crucible maybe an additional playlist for people just working on bounties / rep game or at least a more casual playlist. That might work. It could cause an imbalance though if higher level skilled players flooded the causual playlist to earn bounties more easily against unskilled players. It's a good idea though. I know that Destiny has a TruSkill stat which i believe is a DTR score. I dont' know if they use this currently or not. It's possible that it is. If a lower level player is good they might get thrown into a match with higher levels. It's also possible at times that there are just not enough evenly matched players for a match. The system needs to do something so it probably grabs the next best available people. It will never be perfect. I could be wrong and Destiny might not use it at all currently. There are a lot of people upset with Iron Banner yes. I think some got their expectations set too high again and are disappointed they are not one shotting lower level people. I think they were used to the damage scaling from PVE where you one shot lower levels and enemies 2 levels above you one shot you. I don't think they are doing any scaling in Iron Banner. It's just the basic numbers. Hopefully Bungie will release some hard numbers so we can see exactly what the differences are. i agree with you that more information should be made public. It is what my post to Deej says. As for how the posts are I've watched videos and seen threads. Some of them are exaggerated. The level 4 running around with level 28/29's getting kills. It's not hard to figure if they get the last shot in. When that person goes one on one with another player you can see that it takes longer to kill them with an auto-rifle. There is a difference it's just slight. It probably needs to be adjusted a little bit. I don't think that Higher levels should be able to one body shot lower levels though. Maybe for level 30's if they have a scout rifle 10's and below 1 headshot, 10-20 2 headshots, 20-25 3 head shots. 25-30 4 headshots. Something like that. A lower level might have to unload an entire clip of their primary and use their secondary to have to kill a higher level.
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  • Oh I don't think I should be able to kill someone in a single shot. That would get stale fast, even if it is a limited time event. However, when it takes the same amount of time to kill some one 1 level lower than me as it does someone 20 levels lower... It isn't a noticeable difference. I rarely run across any level 30s so I don't have much first hand experience towards my output being reduced. That quoted section of my initial post was more towards Deejs statement regarding skill vs power in a sense that there really is no measurement of skill in this game at all currently. Back onto skill rating, I'm curious if it would be account bound, or based on character.

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  • From my experience in Iron Banner and the videos I've watched there is a difference in the amount of time it takes to kill someone. In the lvl 4 video it took 4 seconds with an auto-rifle to get a 25-28 down to 25% health. Normally an auto-rifle in Crucible only takes about 2 seconds to kill someone. It is noticable but it's not a lot, I agree on that point. It should be tweaked some. For the skill ratings, if you're a good player, you'd be a good player at level 4 as you would be at level 30. In normal Crucible it's balanced so I don't see a problem sticking a level 4 with a level 30 on a team as long as their skill levels were equivalent. In this since account based would probably work. In Iron Banner that would be a different story since the gear/level will make a difference. It would be more complex as you would have to take into account how much defense they have how much attack they have what their truskill is. Then you need to balance all three.

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