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10/9/2014 5:35:59 PM
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Tell me how having power gap that large is good for the game as a whole?
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  • It makes the Grinding and repetitive strikes and raiding feel worth it. when the iron banner comes around you know you EARNED the right to be a "Man (or Woman) among boys!

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  • [quote]EARNED the right to be a "Man (or Woman) [/quote] Pretty sure, We all get that right, When we turn 18(or whatever our culture considers an adult).

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  • I should have explained that it was a figure of speech, but I assumed you would be able to grasp the concept. I assumed wrong apparently.

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  • I understood, I was just being a smart ass. I would say I feel differently, as I always viewed PVP as a pure test of skill and not "gear".

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  • I was doing the same, it wasn't intended any other way... I feel the same way on PvP, however when it is advertised emphasizing how our gear matters. it feels misleading to see the amount in which it matters is slim to none.

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  • Edited by Orthus: 10/9/2014 7:41:52 PM
    I can understand that feeling, However I think, a lot of us are quick to judge instead of looking at things in different perspectives. I personally don't think it is hard to believe that stats like atk and defense are treated in a similar manner as say discipline, where the raw value translates into a percentage and after a certain point it more that that stat doesn't help.(just that the percentage value is hidden for attack and defense)

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  • The crucible is supposed to be a level playing field for everyone to just get in and own fools. *Level Advantages Disabled* The Iron Banner (a Timed Event, not representing the game as a whole) is supposed to be a place where all the hard work you put into upgrading your armor and weapons shows. It's not supposed to be a level playing field. If you don't have the armor, legendaries and exotics to stand toe to toe with the plus 20's then you should get turned into blood paste and smeared across the floor. *Level Advantages ENFREAKINABLED* Heres an example via Pokemon. You don't enter a cave you know is full of lvl 28 Zubats when your entire arsenal is 2 lvl 4 pokemon. Do you expect the Zubat to drop dead after the first attack? No. Then what do you do? You go grind the grass till you earn your pokemon levels. STAY out of the cave till you can handle going in there. The game is just as good when you were lvl 4 you just had to wait to go in the cave. The game isn't broken cause you can't wipe the floor with your army of 2 in the beginning. The Iron Banner should be the same way. Lvl 4's shouldn't even have the option to go in there else they just explode when 20+ look at them.

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  • However, you seem to be putting to much value behind the raw stat values, and not understanding that how the game calculates your stats may mean that level advantage is not really as significant as most players thought it would be.

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  • does it need to be good for the game as a whole? literally every other gametype autobalances pretty much everything, so why shouldn't the gap be 100% there in the 1 -blam!-ing gametype that promised that it all mattered?

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  • What I'm saying when he said " Kills from behind are one thing but in head to head gun fights it should take 2 clips minimum with an low level AR to take out a level 28+ Player." I questioned it. Main because maybe the numbers(raw stats) do not equate to the same power difference when the percentage calculations are done. Basically the true level advantage is smaller after the percentage calculations are done than what the raw numbers show. Basically there is deminishing returns after a certain point and having more defense stat equates to less of an increase in power.(Raw value =/= calcuated value) Think of it like strength, discipline, and intellect where after 100% more of the stat doesn't really help that much. Most likely attack and defense work similarly however the percentages are hidden.

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