I was making a new warlock and got through the 4th mission or so. I was level 4 with my friends who are all high level like my main. I decided to test Iron Banner because last night I really didn't see much of a difference playing with my lvl 30, it felt like regular crucible. So I joined up with my friends to play some Iron Banner. I was expecting to walk in and get one shotted with an ankle shot, instead I was baffled at what happened. Watch the video, and let me know what you think.
Edit- Here is my second video as well, this was my third game and did even better than my first. http://youtu.be/h2rUdKnB_4M Check it out and let me know what you think! Also thanks Deej for replying at least, I was not expecting that. Although you did leave us with your usual vague wait till the update answer. Please don't just address it, please actually fix it!
A big shout out to my fireteam, thanks for helping me make this video ClearVue, AssasiNinja187x, ojndeath1, DukeNukem786, and xxKunntryxx
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I had an idea long before this happened..... The lvl of the weapon is just the requirement for you to use it, not so much the weapon itself The numerical attack is the effectiveness in terms if PvE enemy levels 240=24 Impact is the attack, relative to level Stats don't change per level, only their weighted relativity There for, in PvE, if you used a lvl 10 and 18 weapon that were the same on a Lvl 10 enemy, they might do equal damage, but on a lvl 18 enemy, the lvl 10 would do less. Same with your character, the damage you give and take is a relative ratio based on the level In PvP, they say level advantages disabled and iron banner dies, maybe they just mean impact, not relative levels, such as the starting autorifle has more impact than hardlight, defense seems non-existent, idk