[quote]Thats what i was getting at. Though replacing existing skills would make it easier to incorporate into the existing system. Perhaps in order to get the blueprints you have to break down weapons and armour, but can only choose 1 ability to keep.[/quote]
We are thinking of pretty much the same thing it seems. I like the "open" ability slots on some gear idea so that you can't modify every piece of equipment you find. My feeling is Legendary items only. Some items have fixed stats and abilities, others have some set abilities and some open slots as well.
Another question worth asking is if you can stack the same ability. For example: 2 open slots on a hand cannon in addition to the set damage increase. Can I put two "increase hand cannon reload speed" perks on it and have those stack? Or only one incense reload speed and one other?
Agreed: to have The blueprint you must break down a piece of gear with that ability.
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