I am not surprised at all but the root cause is the netcode. Players are complaining about everything else but there is no way to tell anything with a bad netcode. The main problem with the crucible is the netcode allowing too much lag and the high latency to be abused. It's open game for lag switches and/or anything that hogs the bandwith. The guy with the highest latency in the match has the upper hand before anything else, gear, level, class and skill. Bungie needs to fix the netcode before anything else and have the matchmaking based on same range ping values, anyone's ping spike during the match should be disconnected from the session.
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