I'll be addressing this in the Weekly Update.
Preview: Power Matters, but so does skill.
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Edited by b3n: 10/9/2014 1:35:46 PMBecause most of the points you were trying to make are entirely reliant on you [i]actually[/i] being a grown up and understanding how the whole process works. Quotes could be interpreted as you being 12yrs old and just trolling about things you really have no idea about. Anyways, that is in fact a good point about having users test for you for free. They could be doing that right now for all we know, but doing a poor job communicating that to us. There is no way we will ever know their exact development/marketing/support strategies unless one of their employees is willing to break their NDA and do jail time.
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Aren't we all essentially testers for this game? Unfortunately though, we payed them to test their game :-)
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If I will see a 12 yr old talking like I did i will smack him and tell him to go home and play outside the house with toy cars. Joking! but I would be impressed.
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I disagree a lot of the major complaints regarding gameplay and balance have been addressed as either changed or working on being changed such as the loot cave, the auto rifle/shotty crucible meta, thorn and bad juju exotics. Obviously you can't just fix a lack of story through quick patches, that requires writing, voice acting (hopefully) and creating content to go with the story, all of which take time.
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I'm not sure there is enough "skill" out there to explain this one. I learned pretty quick as a level 4 when you stumble on the guys with ??? above there heads, run like your on fire or you will be re-spawning. Come to find out later on they were only level 18's. I'd say there is a level advantage system involved with IB. It is just so small that it is barely noticeable under the best case scenario. If they did fully put into place level advantages, anyone below a mid 20 would get destroyed if it is similar to Pve. In that case, everyone under the mid 20's would be complaining about getting one shot killed the whole match. Really a no win scenario. While Pvp is not my favorite thing to do on Destiny with all the one shot supers, grenades gone wild, and in your face rocket launchers that do 0 dmg to the shooter, I had hopes for IB because it sounded different. Anyway, I really like the game and keep tweaking. Thanks.
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Although I understand what you're saying, this game type was meant to be for higher level players only. It's a bit like saying, why can't level 4's play the VoG on Hard. It is meant to be played by Levels above 28. If you are not above 28 then you can't do the Raid. Same with Iron Banner. If you aren't a high enough level, you will get owned.
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I'm level 24 and I want to play iron banner. I don't have as much time as you or luck in drops to get high level gear which has also restricted me from the raid. Why should I be told that I can't play a certain game mode because of those two things? I bought the game just like everyone else. I will agree that I should not be doing this good in iron banner but my k/d doesn't define my life so if I want to go get wrecked in pvp I shouldn't be excluded. I totally agree with the gripe of how this game mode was interpreted and advertised to be I just don't think locking me out of it is the answer. If it were level 28+ and there were just a bunch of level 30 's owning your ass all day you wouldn't even play the game mode if it had the level advantage you are begging for. Just saying.
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How about addressing the lack of a coherent story whilst you are at it?
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All we want DeeJ is for Bungie to say "Look, we -blam!-ed up, big time, we apologise and have changed the game for the better." That's alll it takes to calm people down - Don't dare give us that "Power matters, but so does skill" bullshit. If I see that you're trying to justify a level 4 killing a level 29/30 then I'm out, this will be my first and last purchase from Bungie.
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Yep. When they said the strike bosses and the Cryptarch system was 'bugged' it was BS Honesty would be much more appreciated.
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(>'o'>) [b]Winner[/b] (<'o'<)
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[quote]All we want DeeJ is for Bungie to say "Look, we -blam!-ed up, big time, we apologise and have changed the game for the better." That's alll it takes to calm people down - Don't dare give us that "Power matters, but so does skill" bullshit. If I see that you're trying to justify a level 4 killing a level 29/30 then I'm out, this will be my first and last purchase from Bungie.[/quote] This guy is right, you know...
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Yeah alittle bit, you grind the levels and upgrade your gear and exotics for this event to find out that it actaully doesnt matter?
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At this point I wouldn't be suprised if the DLC is just a video of "Rick Astley - Never Gonna Give You Up"
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Hahahahahahahahahahaha Seriously, I laughed out loud in my office.
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Omg Yes. I'd Buy That Though.
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Tbh dude the game is a whole bunch of lying horse shizniz. You at bungie need to be ashamed of yourselves. I get bee when I try and compete anyway so I'm always kicked out. Lol ports are forwarded I've tried everything. Yet I can play skirmish easily and all co-op including raid........ So this event is off limits..... So where's my extra content? It's lost to instability issues that I suffer with no other game. So what did I pay for? 20 story missions and 5 stikes? Then shiz loads of grinding and rehashed different difficulties. It's complete crap. Honestly I will not invest another penny into bungie again. I don't care what activation may have done you all need to take responsibility.
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Sure hope so DeeJ. This is why I haven't touched Iron Banner PvP. Its far from accurate. Better fix it fast and extend iron banner.
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By removing iron banner right?
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Press L1 and R1 for Skill.
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Count it! And one.
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Well played... Well played...
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LOL Well played sir
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Pulled from other replies/threads I've made and posting ONE MORE TIME since we seem to have gotten your attention at least now. Please read and consider before the weekly update as I've found it echoes what many players are thinking of how Iron Banner has been handled. Many ppl, myself included, are enjoying Destiny as much as possible. Before, when someone was complaining about this or that, I was quick to jump to Bungie's defense, due to the fact that I believed that many of the problems and complaints that Destiny got was due to mass over-hyping and bloated expectations, when in reality a lot of the things ppl expected were not realistic and the game was still young. This perspective in mind, I tried my best to play off the lackluster events that Bungie has been having- Combined Arms (which is basically just Bastion and First Light played over and over again), Queen's Wrath (Story Missions with different modifiers and bounties with different objectives) and focus instead on the things that they were doing right- adding new games modes like Salvage (which I actually enjoy a lot) and end game like Vault of Glass, which at least poses some form of challenge and endgame to players and is its own unique piece of content unto itself (not some rehashed version of something we'd already been playing). Now, granted that Iron Banner had a chance to hit the nail on the head and offer both a newer type of game mode, as well as offer a type of "end game" for pvpers, I, like many others was pretty excited about it. Its not so much the fact that the changes aren't exactly what we expected them to be, or that people are mad because they suck at pvp and wanted to lean on their higher levels/equipment to make up for their lack of skill. No. Its that Bungie advertised one thing, and then gave us another. Not only that, but what they gave us is hardly any different from something we already had, and can even be argued to be worse. How can it be seen as worse? Its pretty much just regular crucible BUT you are limited to playing ONLY CONTROL and ONLY the winning team can earn rep for the event. I like pvp as much as anyone, and I really don't mind the fact that only the winners are awarded... but looking beyond the surface of this game mode they should have realized that playing the same thing over and over again can get pretty stale, especially if its not the "new game mode" it was advertised to be. They also should have realized the amount of rage quit that would occur once people learned that only winners were awarded event rep and taken counter measures against it- either punishing quitters via a cooldown per quitting on purpose, a loss of rep or whatever. Or they could've even taken it the other way and just granted losers a much lower amount of event rep so they'd at least stick around. As it is, you rarely even see fully played or competitive iron banner matches, because people leave once they see that they are losing by a certain amount. Ignoring the shattered expectations that people had that their gear would make more of a difference- or at least a more noticeable one- the mode itself is lazily made and lackluster. Would it have been so hard to make it the pvp equivalent of the strike playlist and just assign a random game type per match as opposed to having it being control over, and over, and over, and over again? Why isn't the gear difference more noticeable? Wasn't that the whole schtick about Iron Banner? That was what got people excited. Sure, some because they'd get to roflstomp the unsuspecting noobs that dared to enter the mode despite it being what it was, but many others because it gave them a chance to see how much all their work and gear progression mattered. It was the pvp equivalent of Vault of Glass and endgame is how I saw it. You didn't just go in there with sub par gear and guns blazing and expect to beat it. You worked to make sure you had the best possible equipment possible, and then combined that along with your own personal skill to beat it. You needed both together to triumph. Thats exactly how I thought Iron Banner would be. A place for people who could take the equipment they'd worked so hard on and combine all of the skill and experience they'd grinded out in the various crucible modes and combine the two together to take Destiny PvP to a whole new level. It would be the ultimate mode and form of end-game pvp for those who loved the pvp aspect of the game more than the pve aspect, and who wanted to test themselves against players of higher calibur.It would give people who weren't as interested in doing Vault of Glass a reason to still go through gear progression and something to work towards. It'd give a whole new dimension to Destiny and possibly even make up for the lack of some key components that most other fps games have (leaderboards, ranking system, private matches etc). Hell it'd be something fun and new to do if anything and that can go a long way. But alas... its none of those things. At its best, its simply "Control" awarding a new form of rep to buy things that weren't previously in game. At its worse well.. its simply control, with one team sitting there waiting for the time to run out because everyone has quit or players just not really touching the game mode at all because I mean.. playing the same thing over and over again no matter how much you like the game does get tired after awhile. I really want to love Destiny. I try my hardest to and give it credit when I can. But some of the decisions here.. they just seem to lack any foresight and come off as lazy. Why even create "new modes" and advertise a difference when in reality its really just something we already had branded with a new name? Either Bungie must think players are stupid and that we won't notice that its the same thing or... they're just too lazy to actually put in work on newer content and do the minimum amount of work neccessary to claim that its "new". Either way.. its not a good look. Its utterly disappointing how stale and boring Iron Banner is.. especially given all its potential and what it could've been...