originally posted in:Team Potato
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Bungie needs to add a ranged titan super to Destiny, why?? because every class in Destiny has a ranged super besides for Titans. Warlocks can get midrange kills with the nova bomb, or get buffs with sun-singer, and Hunters can use Golden Gun. This lack of a projectile super becomes especially apparent during boss-fights.
The reason this came up was because I was playing the weekly heroic strike with three defender titans when the Summoning pits was the weekly heroic strike, so I decided to switch to Striker codex. However Fist of Havoc's attack just seemed to just roll off Phogoth instead of damaging him, and he would immediately counter by insta-killing me. So when I ask for a ranged super, I don't mean "long-range" or even "medium range", I just mean a projectable offensive super which can be used to damage a boss, while the player can still be far enough away from the boss not to get blasted by the bosses proximity attack (Some examples of proximity attacks would be; Phogoth and Archon priest both doing an insta-kill stomp, and Fallen Walkers releasing Arc grenades).
Also this 3rd subclass should be a solar damage subclass, because Titans only have Void and Arc subclasses for now. Also warlocks and hunters would be getting subclasses for their respective missing elemental type as well.
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I could totally get behind this. It could even just be midrange to keep them still more oriented toward a smash mouth style. Maybe something similar to the cabal psions energy blast, but solar based. I'd also like to see the third hunter sub class be more team oriented. Maybe even as "simple" as a summon of sorts. Create a friendly mob I draw fire away from the team. Or maybe even a trap based sub class like I've seen mentioned around here. Something with less damage focus and more control focus. I'd love hunters to get a few slows and confuses mixed into their potential strategies. Warlocks might benefit from a similar team/support oriented treatment for their third subclass. Though I'm drawing a blank on ideas at the moment short of a simple heal/buff based sub class.