So with everyone complaining about Hunter supers being op, I wanted to say that just now I was killed mid-stab by a Warlock who activated his super as I had my sword in his gutt. I didn't expect to get a kill with my super anyways :D
My main gripe with supers in PvP is that they make players indestructable while they are being used. As a hunter I can be killed during the summon animation for both GunSlinger and BladeDancer. Yet Titans and Warlocks get a HUGE defencive boost while activating and using theirs. I understand that SunSinger gives the Defencive boost as part of its powers, but it makes no sense that a titan slam or a nova bomb can completely block out the damage of a dancing strike. Either don't complain about hunters being op, or ask for a nerf on the defencive stats of titan and warlock super activations alongside the damage reduction of the GunSlinger and SwordDancer.
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I think its more about how the classes differ. Titans are slow, one super is an instant, in the moment ground pound and the other is a defensive bubble that locks them to one location. The advantage that the Hunter has it that it is fast enough to activate its supers in cover and then get to a vantage point to put it to use. Warlocks are the in between. Sunsinger is more of a buff for allies so you don't often see it in PVP leaving nova bomb. I've seen so many of these posts about one super being more of an advantage than another, and I've seen them coming from players of each class. I think its very balanced and people can't live with anyone getting the better of then a few times.