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6/17/2014 6:05:59 AM
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Bungie has already made their opinion clear on the subject. To be honest I agree with them too. It'd be almost impossible to regulate or punish people who abuse it. The cons severely outweigh the pros.
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  • well said Mindshard. JTS

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  • What would be some of the cons?

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  • people harassing and/or griefing as well as resource drains to name two. Chat will be available - if you join a fire team, chat is enabled for that situation. If you are simply moving around in the area, it isn't. BC, you're statement of not in the tower is but one example of how it could be horrible. Each guardian has a conscious choice to use chat instead of having proximity cussing or whatever near them. It's for the best. JTS

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  • A simple mute option is always good as well. But have separate mute options.

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  • Muting only deals with the individual whereas proximity voice being available to the global community is still active and thus takes away resources that are finite. Imagine you're at a subway station. You hear the din of the crowd around you. In order to avoid the crowd you put on your Beats by Dre and voila, voices are gone, right? Nope. To you the individual they are muted but the station is still broadcasting them. Destiny uses dedicated servers but the bandwidth is finite. To use three voice channels to communicate can work (your fire team). You can up that to six in a squad during a raid. But imagine if 15 or 30 or 100 people are all talking in group space. The system now has to have discrete channels for all of that chatter. And for what? So you can put on your Beats and have a dance off? The game will bog down because of voices which we as a group will ultimately ignore. Bungie's solution is elegant as well as practical. Simply choose the guardians with whom you will work (your fire team or squad) and chat with them. If you want a larger group, make a part using your console's app and friends list and go from there. JTS

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  • Exactly, my point was that if one person in the proximity was being abusive or whatever then you can just have them muted, this solving the issue with harassment. Proximity still seems like a good idea. But it is also easier to just use something like party chat as well.

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  • Mute works for harassment but not for resource management. Party chat isn't tapping into Destiny's resource pool thus it fills the need. JTS

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  • Yes and my point was geared towards the harassment. Personally I'd be using party chat with friends. Now that xbox one fixed the recent player section awhile back it isn't hard to pick someone up in the party either. Or if Destiny will allow you to look at someone's gamertag to add them that way. As long as the alternate is easily achieved I see no issue with no proximity voice.

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  • Word. I figured I was beating the proverbial dead horse. JTS

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  • Nah it's still hitched up over at the split screen topic.

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  • Yep, you're right. Maybe that's why it's practically sticky - because it's glue. JTS

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  • The solution.

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  • To one issue perhaps - and the resource drain? Going to show me a gif of a Flux Capacitor? It's amazing how one of the biggest complaints to online gaming is playing with foul-mouthed individuals, high-pitched tweens and/or music-blaring players yet when Destiny offers a sensible solution, we forget about our previous complaints. This game is always online. You will always be running into people. Why have to mute everyone? Why not make it your choice to LISTEN instead of not listening? JTS

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  • It should be a setting in your options to turn on and off . Therefore people like you who want it off can leave it off but people like me can turn it off. None of that mute everyone individually nonsense cause your right that would be a pain .

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  • Can you help me out? I don't understand why that's superior (having an option to turn a resource-draining system off) to having voice chat between fire teams and squads? I'm not trying to be a jerk - I'm trying to understand the argument. JTS

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