Take the test and see what you get.
There's about 4 pages to go through if you want.
And a total of 100 classes to be gotten.
I'm a [url=http://www.helloquizzy.com/results/the-fantasy-rpg-class-test/?var_ChaoticStability=0&var_AlchemicSorcery=6&var_ElementalArchery=0&var_NecromanticWizardry=2&fromCGI=1&var_Intelligence=12&var_Vitality=25&var_AngelicLuminosity=8&var_EnchantedEngineering=5&var_ExplosiveEnergy=1&var_DemonicInsanity=0&var_HiddenPower=-1&var_Spirit=20&var_Agility=10&var_Bloodlust=8&var_Strength=10&var_PsionicForce=1]Shaolin Guru.[/url]
-
Edited by Tu Chocolate Caliente: 5/25/2014 8:56:30 PMIm a great diviner. [spoiler] Masters of predicting the future, Grand Diviners are deadly opponents. Using their foresight, Grand Diviners can easily and effortless outmaneuver a foe and launch a flurry of counterattacks before the opponent can even react. Furthermore, by knowing exactly what will happen next, Grand Diviners can plan out their moves and attacks more carefully thus allowing them to better conserve their energy and allocate it to where it's most needed. In addition, Grand Diviners are masters of light based magic, which they can use to attack both offensively and defensively; however, although Grand Diviners are masters of light magic, they are actually most skilled with water based magic. Even though Grand Diviners specialize in water based magic, they are proficient in the other basic elements. However, their mastery over water far exceeds that of any of the other spellcaster classes allowing them to manipulate the water more skillfully and effortlessly. For example, Grand Diviners can more easily transform water to ice and steam, and they can even manipulate the water within the blood of an individual to control them like a puppet. By combining light magic with water magic, they can use water to heal and cure themselves and their allies. Their most powerful spell completely freezes any opponent in a giant, unmeltable sphere of ice. [/spoiler]