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Edited by Lord of Admirals: 3/8/2014 2:32:56 PM
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Watch_Dogs' Graphics have been Extensively Downgraded

(First is 2014 - Second is 2012) [url=http://i.imgur.com/dhRJe3O.jpg]Confirmed as PS4 Gameplay[/url] [quote][url=http://www.polygon.com/2014/3/6/5474064/watch-dogs-pc-ps3-ps4-xbox-360-xbox-one-release-date]"In an interview later that day, Guay told me that the titles are very similar across platforms, even, in some ways, across generations. When I asked Guay to explain the differences he said it was easier to start with what's the same. Obviously what's different, is that we're scaling the dynamism and the detail of the city and the gameplay. So it's stuff like the amount of civilians in the street, the amount of cars in the street, the detail in the animation, or how sophisticated some reactions are to some of your actions. So some of those things are scaled down. Obviously the graphics, but that one's obvious."[/url][/quote] [url=http://youtu.be/BHcdgbzZe_A]2014 Trailer[/url] [url=http://youtu.be/xU7WGAJPRRw]E3 2012 Demo[/url] Best of luck to Ubisoft, I heard the negative reaction has been startlingly overwhelming.

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  • Until we get the same weather simulations, and the same time of day, and the same helicopter, and the same vehicle, and a bridge that doesn't light up like the 4th of July, and a quote that doesn't refer to the differences on previous-gen consoles, and a gif that doesn't look like shit, (give or take a few things) I think I'll refrain from complaining about the graphics, at least until there's more clear-cut evidence and less dramatic accusations.

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