How should games treat their expanded universes (comics, novels, etc.)?
Should they be included more into games to please the hardcore fans that chose to purchase that content or should they stay on the sidelines as Easter eggs or vague references?
Is it possible to include these events/characters without making the people who chose not to purchase these materials confused as -blam!-?
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The main entries in a series (such as the games for the Halo series, the books for the Lord of the Rings series, or the movies for the Star Wars series, and so on) should not be forced to rely on ancillary material (IE, the expanded universe) in order to understand the main titles. So in other words, stuff from the expanded universe can be incorporated into a main title as much as the writers want, so long as the main medium that all the fans are interested in/focused on (again, the games for Halo, the books for Lord of the Rings, and the movies for Star Wars) is easily understandable without having to track down tons of other pieces from the expanded universe.
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I have no strong feelings either way.
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Well in Halo the terminals were "Easter eggs" and it showed more of the expanded universe of Halo as books which is a reason why people not liking he Didact (of course minus the ones who read the books and saw the terminals). In other words explain the damn story of a character in the game before he/she/it becomes just a "forerunner who hates humans who was a pathetic enemy in terms of the game itself"
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I honestly don't think they should exist at all, but hey that's just me.
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Edited by Jono: 2/18/2014 4:20:47 AMMaybe with other games? RIP Starcraft: Ghost
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So long as the incorporation of elements from the EU is properly explained in-game, then I don't mind it.
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Expanded Universe should be nonexistent