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Destiny

Discuss all things Destiny.
Edited by LugDubh: 11/1/2013 10:52:31 PM
15

We Need To Talk About Destiny. Eurogamer Article Nov 1st.

[quote]We need to talk about Destiny because for all the slick on-stage presentations and vi-docs no-one outside of Bungie's Bellevue re-purposed bowling alley base has played the thing.[/quote] As reasonable a place as any to begin. Edit; Came across this [url=http://www.youtube.com/watch?v=f9GNgeVejF8&feature=c4-overview&list=UU6yzV_xgKn8r77FkcmZyMSg][b]playstation access video[/b][/url] too. Worth a watch and not sure if posted elsewhere.

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  • [quote]So you won't hear chat from other players unless they're in your fireteam? Eric Osborne: We're able to define systems, and a lot of this is still in an iterative process, but finding the line between giving those players control over, 'do I want to hear that or not?', is important. If you look at some of our past games you'll get a pretty good idea of what we can do with those sort of systemic things, to allow people to opt into what they want and choose the options that suit their play style.[/quote] Indicative of different channel options for chat perchance? [quote]The demo we showed at E3 was seven players in there at the same time. The moon content we showed in the trailer was sourced from a strike, which is a co-operative activity you can play over and over again, and that was three players. Three seems to be the sweet spot we're finding for the smaller co-operative experiences, and then we'll start talking about [b]public spaces[/b] - that'll vary - we'll talk about [b]social space[/b] - that'll vary as well. Competitive multiplayer won't be three players total! And neither will a raid.[/quote] Interesting, I'm wondering if social space addresses the partying up of two or more 3-person fireteams?

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