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[b]1. Tip Of The Spear (Reach)[/b]
Wow what an immense let down. At first, this level teases us with huge scale warfare combat between two giant armies during the cutscene. Instead, what we got was "move from point A to point B, disable some turrets on the way, destroy a Spire. LOL done."
[b]2. Nightfall (Reach)[/b]
Jun using his Sniper as a shotgun. Irrelevant wildlife enemies that only appear [i]once[/i] and are never seen throughout the game again. More disabling Covenant hardware to keep the level moving. It tries to pull of stealth gameplay but just fails miserably with poor level design and retarded AI.
[b]3. ONI Sword Base (Reach)[/b]
Did Bungie run out of ideas for plot incentives? Actually scratch that, there wasn't even a plot in this game until The Package. All this level consists of is priming auto turrets and clearing out Sword Base. But hey, we're turning them [i]on[/i] this time instead of disabling them. So that's something.
[b]4. Winter Contingency (Reach)[/b]
You can literally run through this level until you reach the Energy Sword Elite at the end. The only thing redeeming about it is the piss easy achievement you can obtain from it.
(Yes I understand this isn't the first time Bungie has pulled off a level like this, but Uplift Reserve was actually fun IMO.)
[b]5. Crow's Nest (Halo 3)[/b]
Yawn. This level is too damn linear and confined for me. I guess they were trying to reminisce CE's Keyes, but it didn't really work. It's not abysmal like Reach's aforementioned levels, but it definitely is a snooze fest.
Sorry Reach fans. I didn't enjoy this game at all.
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1. The Library Too dark and just plain monotonous and boring. The fact that the Flood are the only enemies you fight doesn't help the level at all. 2. Cortana Confusing level design, an abundance of Flood Ranged Forms on every wall, you constantly run out of ammo, and then there are those Gravemind/Cortana moments throughout. Once again, the fact that the Flood are the only enemies you fight in the level doesn't help. 3. Midnight Overly linear level design, poor art design, and just plain boring. The fact that you only fight Prometheans certainly doesn't help (see a pattern developing?). And it would be a crime not to mention the ending of the mission as below even sub-par. 4. Sacred Icon/Quarantine Zone It starts off easy enough with just Sentinels, but deteriorates quickly into shit as a barrage of Flood, darkness, poor level design, and bland art design descend upon you. The crowning moment of horrid, though, has to be the gondola ride at its conclusion. 5. The Arbiter/The Oracle Just plain boring and just not very fun to play. The elevator ride in its second half certainly doesn't help matters.