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[b]1. Tip Of The Spear (Reach)[/b]
Wow what an immense let down. At first, this level teases us with huge scale warfare combat between two giant armies during the cutscene. Instead, what we got was "move from point A to point B, disable some turrets on the way, destroy a Spire. LOL done."
[b]2. Nightfall (Reach)[/b]
Jun using his Sniper as a shotgun. Irrelevant wildlife enemies that only appear [i]once[/i] and are never seen throughout the game again. More disabling Covenant hardware to keep the level moving. It tries to pull of stealth gameplay but just fails miserably with poor level design and retarded AI.
[b]3. ONI Sword Base (Reach)[/b]
Did Bungie run out of ideas for plot incentives? Actually scratch that, there wasn't even a plot in this game until The Package. All this level consists of is priming auto turrets and clearing out Sword Base. But hey, we're turning them [i]on[/i] this time instead of disabling them. So that's something.
[b]4. Winter Contingency (Reach)[/b]
You can literally run through this level until you reach the Energy Sword Elite at the end. The only thing redeeming about it is the piss easy achievement you can obtain from it.
(Yes I understand this isn't the first time Bungie has pulled off a level like this, but Uplift Reserve was actually fun IMO.)
[b]5. Crow's Nest (Halo 3)[/b]
Yawn. This level is too damn linear and confined for me. I guess they were trying to reminisce CE's Keyes, but it didn't really work. It's not abysmal like Reach's aforementioned levels, but it definitely is a snooze fest.
Sorry Reach fans. I didn't enjoy this game at all.
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I think new alexendria was a pretty boring level. Bungie really dropped the ball on that one, they could have made it so you start out with you falcon and go to the hospital to rescue civilians, then go meat up with noble team somewhere. Then, you split up, 3 members go to take care of one building then you an someone else go somewhere to do something. Like, you and Carter(you didn't have any missions that were focused on Noble 6 +carter) go to club errera to take out the hunters and save the troopers(who are creepy IMO, it seems like they stare at me all the time). Then you and carter could call for a pelican to transport the troopers and pick up the rest of noble team, when over the radio you hear Emile, Kat, and Jun talking and then Kat dies, and you don't witness it, but you hear it. So when the pelican comes, you pilot it(properly pilot it, not like a Halo 3 hornet with no guns like the pelican was to fly in reach) and you picked up Jun and Emile, then Jun detected a radiation spike, you you had to get to the ONI building and get underground before you got glassed over and the city got glasses in sections.