originally posted in:Programmers and Devs
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Hey guys!
I'm finishing up freshmen year in computer science and am starting to pick up speed on a side project that me and a friend are building. It's just a simple game to try to utilize all of the new knowledge i'm picking up, and hopefully learn some more along the way.
I hope to keep improving on it for a while, and having it up on a portfolio once it's more complete, along with anything else I put my mind to.
So I was wondering what you guys thought about building an online portfolio, just any general tips, and when a good time would be to bring it online, and all of the less good looking details about the whole process, so that I can have a kick-ass portfolio to show people when, in the future, I'm trying to get into a top notch company to write code for.
Thanks in advance.
English
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Make your portfolio clean, and easy to read/use. There is nothing worse than any website full of clutter and shit. Make clearly defined sections and then slap on anything you have, even if it doesn't work, and explain what you were aiming for. As SpecOps says Unity is easy to put on the site, and don't worry so much about people seeing it, as long as it is available that's good, for employers and interested parties at least.