[url=http://www.forbes.com/sites/davidthier/2013/03/19/drm-hurts-companies-more-than-piracy-developer-argues/]An argument against DRM from a surprising source - a game developer[/url]
This is a hot topic with the recent SimCity problems, but I've never really considered the cost of DRM systems to the developers themselves. I think he makes a very valid point.
What do you think?
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I'm okay with small preventative measures like CD keys, or even some less invasive practices. But in regards to the Sim City method, I'm not okay with that since it messes up the experience you pay for. Honestly, there is absolutely no way to ever make a game 100% pirate free, so why even bother? Why not just stick with CD keys to weed out those who are slightly less dedicated to pirate a game then leave the rest up to the users if they want to buy it or pirate it? That's the only choice developers have in the end, the ridiculous DRM systems they put in games now are just an illusion of security. For instance, the Sim City DRM can be bypassed by editing out two lines of code.