After some traveling around on the Internet for a while, I've come to one conclusion on Video Game Difficulties. Difficulty should determine enemy intelligence, not firepower or health (but a little stat increase, maybe 1.5x doesn't hurt either). But is there such a thing as too much enemy intelligence? How many settings should there be, what should they be called and what are some examples for those levels?
Indulge me, Forumites.
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Edited by An Eagle Flying A Blimp: 3/13/2013 11:43:25 PMI believe a smarter AI becomes a more challenging opponent, but I think they need some sort of flaw in order to a great AI in order to add a more 'alive' feel to the AI(not stupidity, rather something they can't do or the ability to miss, make a bad decision then try to recover from it or something of that sort). For your proposition they can make this flaw appear less(less bad moves, more precise movement, ect) In most games it would be more difficult to program an AI to be smarter to increase the difficulty without taking away from the easier difficulties(or so I think). If they could do it without losing anything, go right ahead, but I would imagine a difficult job is ahead of them.