I've noticed there are a good number of people who are "dissapointed" in Bungie for making a supposedly crap game. [url=http://www.bungie.net/Forums/posts.aspx?postID=71000273]See Exhibit A.[/url] Just in case you guys didn't get the memo, Harebrained Schemes, and not Bungie, developed Steam Pirates. Bungie is the publisher. So the game's quality really has nothing to do with Bungie.
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After reading that jumbled lump of words, I can see you don't get it. Harebrained didn't need money, or support, to make a good game. All they needed was creative talent. Team Meat made a critical and commercial hit ([url=http://en.wikipedia.org/wiki/Super_Meat_Boy]Super Meat Boy[/url]) with only two employees, and no publisher. Their game was simply distributed onto gaming platforms along with other indie games, no fanfare along the way. I'm also curious as to how you came to the conclusion that Bungie didn't support Crimson. They gave PR's about it, they told their massive community about it, they distributed it on multiple platforms, and they probably tested the game and answered questions raised by the developer. They said that was a possibility on their Aerospace page, and you have no evidence to the contrary. So you cannot say Bungie didn't try. If you didn't like the game, you only have Harebrained Schemes to blame. However, I will admit that Bungie Aerospace seems to have fallen to the wayside, looking at the U.S. Trademark Office page. But, that happens. Many projects are started with gusto and then quickly forgotten about as other burdens arrive, and reality hits once again. Like, for example, New Year's resolutions, or [url=http://en.wikipedia.org/wiki/Led_Zeppelin]Led Zeppelin's[/url] [url=http://en.wikipedia.org/wiki/Swan_Song_Records]Swan Song[/url] label. They started it with the idea of it becoming a hit label, considering their reputation as the biggest band in the world, but after they signed their first artist, the label quickly took a backseat to the band's own career. I suspect the same has happened with Bungie.