It seems like every time I hear more about this new system, it's just straight up offering less content. For example, this new raid and dungeon change means they're halving the new content we get and are just gonna make us play the same stuff we've been playing.
The episodic model has done nothing to elevate the content drought issues that's plagued the game and I doubt the new system will do anything either. Very frustrating to see this when other games with smaller studios and less resources are doing more. We'll just have to see I guess
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Edited by The Hermit IX: 9/26/2024 4:36:36 AMI think they need to restructure how they release content at this point. Theres zero chance we will ever get a DLC the size of FS again in a 7 year old game. With that said, if they’re sticking to strict drops at the one year mark instead of 16-18 months, then we are actually getting more in the long run. Instead of 2 new raids over 3 years, we would get 3. So net gains over time with certain things. I think most of the ideas about structuring difficulty to be a choice is a good move. I like the rework on the enemy AI. Weapons and armor are receiving upgrades which is smart. A lot of the ideas are very different from what we are used to but I like seeing the game evolve. It comes down to how they execute the changes but I think it’s awesome that Tyson has the sack to shake things up and create the game in his vision while he’s the director.