Failsafe: Go to Nessus and do stuff!
(Goes to Nessus)
Osiris: Guardian, come to the Helm NOW, it’s super duper important!
(Goes to the Helm)
Osiris: Guardian, I need you to go to Nessus!
I WAS JUST LITERALLY -blam!- THERE YOU SLACK -blam!- SPACE WIZARD
YOU HAVE A -blam!- SPACE PHONE THAT YOU JUST USED TO CALL ME WITH.
AND FAILSAFE IS THERE WITH YOU. YOU ARE LITERALLY STANDING NEXT TO HER!
THERE WAS ZERO NEED FOR ME TO FLY IN!
YOU COULD HAVE SPARED ME A FULL TANK OF SPACE GAS.
BUT NOOOOO, I HAVE TO MAKE A 10.90 AU
[u]ROUND TRIP[/u] BECAUSE YOU’RE DISTRAUGHT OVER YOUR BIG SILVER -blam!- TOY GOING MISSING, YET ARE TOO DENSE TO JUST TELL ME ON THE SPACE PHONE.
Obviously satire.
But damn Bungie, you’re not even attempting to hide the padding here 😂
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It is quite annoying to have to travel to a location just to hear a conversation from one person and having to return back to the previous location we were just at. Technically, the H.E.L.M. should be currently over Nessus as the Traveler is already secured by the Coalition, and only minimal operations are needed there. (Not sure why it is such a bother to change the skybox for each player) On the topic, I will never understand why the story playing out is usually so terrible while the lore entries are so great. For example, yesterday's page that dropped regarding Mithrax and Saint having a conversation in the Hangar. I won't spoil it but the in-game "cutscenes" are rarely so thrilling.