This would mainly apply to two abilities:
-Melees
-Supers
Here’s a breakdown by subclass:
[b]Solar:[/b]
[u]Warlock[/u]:
Melee - 2 Options
Super - 2 Options
[u]Titan[/u]:
Melee - 2 Options
Super - 2 Options
[u]Hunter[/u]:
Melee - 4 Options
Super - 3 Options
[b]Arc:[/b]
[u]Warlock[/u]:
Melee - 2 Options
Super - 2 Options
[u]Titan[/u]:
Melee - 3 Options
Super - 2 Options
[u]Hunter[/u]:
Melee - 2 Options
Super - 2 Options
[b]Void:[/b]
[u]Warlock[/u]:
Melee - [i]1 Option[/i]
Super - 3 Options
[u]Titan[/u]:
Melee - 2 Options
Super - 2 Options
[u]Hunter[/u]:
Melee - [i]1 Option[/i]
Super - 3 Options
[b]Stasis:[/b]
[u]Warlock[/u]:
Melee - [i]1 Option[/i]
Super - [i]1 Option[/i]
[u]Titan[/u]:
Melee - [i]1 Option[/i]
Super - [i]1 Option[/i]
[u]Hunter[/u]:
Melee - [i]1 Option[/i]
Super - [i]1 Option[/i]
[b]Strand:[/b]
[u]Warlock[/u]:
Melee - [i]1 Option[/i]
Super - [i]1 Option[/i]
[u]Titan[/u]:
Melee - [i]1 Option[/i]
Super - [i]1 Option[/i]
[u]Hunter[/u]:
Melee - [i]1 Option[/i]
Super - [i]1 Option[/i]
Please provide more alternatives - in my opinion, Void needs the most help in the melee department for hunters and warlocks explicitly, while stasis and strand just need more in general.
-
About void warlocks, we had theee different melee abilities before void 3.0, why did they get rid of them all?