Right, so hear me out.
Disjunction is a VERY large map. But it has a good mix of close range, long range, and verticality. It has sniper lanes, but plenty of ways to break line of sight.
Players seem to laser-focus on the upper-middle lane or the swamp. Somehow, so many people don't use the lower tunnels or the cliff-side paths where the map is much less open, along B flag. There's rooms and choke points and alternate routes to snake around the long-range lanes. It's to the point that my main running path is to start at A/C cap, and then run to the lower tunnels because nobody else is at B by then since they like to hold on the upper-middle sniper lane.
It's a VERY rare encounter for me to find someone else using the opposing side's tunnels which also means I could just bypass B and come up behind them. While everyone else is scoping down the swamp and middle lane, I could already be at the opposite A/C flag while skipping those open lanes entirely.
My only complaint is the giant spawn box on either side making the walk of shame a pain in the tush. But then again, so does Convergence's spawn.
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It's big, slow and boring. Killing opponents on this map makes them camp to play their lives. - Boring Then, if you're lucky enough to get on a team full of straight line Pitbulls, that are running around killing everything, it takes a while for opponents to show back up on the map, just to get it all over again. - Boring Running into opponents spawn to get any sort of action, just to turn around to run all the way back to potential action. - Boring Sparrows should be active for this terrible map, because pacing sucks, BIG-time.