TLDR: The choice of 2 100s between mobility, recovery, and resilience is not equal between the three classes, largely because mobility is weak by comparison.
Let's be real here. The best Titans and Warlocks pretty much ignore the mobility stat. It only affects initial jump height, walking speed, and strafe speed.
So if a Titan or Warlock wants to move quickly, low mobility it is. That way they spend less time in the air and more time bouncing off of geometry.
And while strafe speed is important, it is pretty soundly outclassed by 100 resilience and 100 recovery, because even at 30-40 mobility you're strafing fine. Titans and Warlocks value getting to key positions in the map, leveraging peeker advantage, AND being able to close/stretch gaps faster more than having max strafe speed. And you really can't blame them when you break it down like that.
So Titans and Warlocks can get all the flinch and health benefits of resilience, all the recovery bonuses, and their class ability cooldown to max without any real sacrifice.
Hunters don't have this luxury.
Now the last thing I'm gonna do is say "Buff Hunters." God knows that won't go well here. Instead, I suggest buffing mobility to give everyone a reason to consider it a good option.
Three options here:
1. Make mobility affect sprint speed, ability jump height (not just initial), and slide distance. Rework movement exotics that do similar things. (Not nerf them to the ground. Just rework them.)
2. Make mobility affect AE.
3. A combination of the two above options.
[spoiler]I personally like options 1 or 3, because I think the best movement potential should be a build; not just slap on exotic X and profit. Getting to important map positions first is of the utmost importance in certain game modes.[/spoiler]
With these changes, all three classes will have to make a hard choice and commit to it. Some sacrifices will be made between all three classes, rather than just Hunter.
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Edited by DiZ: 9/30/2022 3:33:55 AMI think it'd be OK to make Mobility buff things like sprint speed, but idk about buffing weapon handling. Personally, I think the best ways to buff Mobility without making it broken would either be to directly buff the strafe speed at higher tiers, whether that be directly increasing the max walking speed it provides, or having it lessen the effects of the ADS penalty to strafe speed. I've always thought this game would be more fun if we had more primary fights with the strafe speed that something like Peacekeepers provides Titans with SMGs, but with all weapons. The other way would be to have it so that the effects of the game's aim assist/bullet mag./auto-targeting (in the case of PvE combatants) are lessened against those targeting/aiming at you, but that's probably too strong. Although adding only the PvE part may be good. [spoiler]I main Titan, but unlike most, I do like having high-ish Mobility for strafing, even though I'd have faster latetal movement/traversal from my jump if I tuned it down, especially by removing Powerful Friends. I just think good strafing should be highlighted more in gunfights at higher levels of play, instead of it just being positioned well near cover, instant-sliding, and occasionally spamming crouch.[/spoiler]