First of all lets try to keep things civil here, I just want a civil discussion, so before you comment please know that I expect you to consider both sides of the coin when it comes to the discussion. This is a discussion, please do not treat it with a "Us vs them or my side is the only side that matters mentality". Id like to see the game get better on all fronts so this post is a way to find a middle ground. So lets give bungie a good place to look for some treasure eh?
Sure I may be a "trash can or bottom fragger" but at least i can find enjoyment out of the game because I like to experiment with various exotics, weapons and abilities. Some of my best games have actually stemmed from me using a wacky off meta trick that was very rare to see.
I ran well Lock with boots of the assembler with lumina before it became "Meta" and was considered a "degenerate playstyle". Why did I play that way?
Simple, because it was fun, and it gave me the same warm feeling that Jolly co operation in dark souls gave me as a sun bro, and if i could make the best top fragger on the team pop off even more you bet your -blam!- I would call it a successful game, regardless of the result.
Imagine getting a message from someone and it stated that they got their first "We ran" because you kept them alive. I even invited them to the fireteam and they just spammed the hug emote.
People out here treating the pvp scene like its the only part of the game that truly matters, and to that note I can understand why, it feels good, just like how beating a raid feels good, Like how getting that raid exotic feels good, Like how beating a grand master nightfall feels good and getting that 5 out of 5 god roll weapon feels good. However what makes it sad to me is that at the end of the day, here's my question for those who play pvp more than pve.
Do you play pvp just to win? Just to see how many kills you can put up? Do you ever try out silly builds to have fun? Do you stick to one set up or do you swap weapons around depending on the map? What is the weirdest off meta thing you have done in pvp?
Lets actually have a civil sit down and chat about this. Hard thing to ask for on these forums but who knows, generating a discussion about this might give Bungie some feedback that could lead to the games overall improvement in all aspects. They are planning to overhaul stuff so lets give them more of a direction to go on, things to draw inspiration from and so forth.
I say this because it seems Bungie is looking to make the game similar to old halo custom game modes, just look at the new eruption game mode slated to drop with Iron banner next week. Tbh one thing that the core playlists need is a loot pool overhaul. NGL I would not mind to see a season devoted to quality of life improvements across the board. New game modes, new maps, , new maps, you know, The works. This may be the focus in the coming years now that the 3.0 sub classes are out. Heck there is no excuse not to do it. Lets help Bungie make this game a better place for all, From pve conquers to Unbroken badasses to Gambit bandits to kinderguardian's, new lights and bottom fraggers. Lets work together to help make the game better for everyone, not just the boys and girls on twitch.
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Stasis needs to freeze in the pvp again. Maybe make it easier to break out of or something, so that freezing could be an option again without being oppressive. behemoth titan need the freeze on super activation. It also needs a better melee, maybe a shoulder charge that puts stasis on their fist/arm and have it shatter on hit causing shatter damage. revenant hunter super need a buff to Speed, target acquisition, number of slow stacks added, wider freeze AOE, and Damage per tick. I haven't played stasis warlock yet, but I'm sure they need some buffs in some way.
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I quit pvp about a year ago. Don't plan to go back to it. Good luck those of you who enjoy it, and hope it gets better.
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Good luck with that.
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Video games have a cultural problem. One that doesn’t get fixed because it isn’t in the interest of game devs to make their customers angry at them. If you want to see how a culture handles these issues well? [i]Look to sports.[/i] 1. Sports have a culture of sportsmanship that teaches people to win with grace, lose with dignity, and enforces consequences if they don’t. Devs and console makers have tried to step into this role. But they’re having uneven success. 2. There is a clear distinction between recreational play, competitive play…and practice. Which helps keep much of the toxic competitiveness in check in sports. a. If you are playing in a recreational league, everyone knows that the goal is simply to have fun (in softball such leagues used to be called “beer leagues” because people were there more for the partying afterward than the game on the field). [i]Better players in these environments are EXPECTED to dial it back to avoid injuring or humiliating less-skilled ones.[/i] if you don’t there will be…problems. b. If you are playing in a competitive league, [b]There is skill stratification.[/b] If you cannot show that you can play to the level/standard of that league? You will not be given the chance to. You’ll either be cut, or be a permanent reserve. Or in the pro ranks you won’t get drafted or signed. [i]So the reward for becoming highly skilled is not being allowed to dominate weaker players. It’s BEING ABLE TO TAKE ON BETTER PLAYERS FOR HIGHER STAKES.[/i] c. Practice is kept within teams, or is structured (exhibition/ pre-season games) between teams. Although score is kept in such games, no one really cares who wins or loses. The idea is to look at performance at “game speed”. 3. [i]The problem in online gaming is that, too often, you have recreational play, competitive play, and practice all going on in the same environment.[/i] a. Some better players will dial it back when facing weaker opponents by handicapping themselves with non-meta gear and strategies. Thus leveling the playing field a bit. b. But you have more who play ultra-competitively in that same environment. Stacking. Pubstomping and stat-farming. Creating a hostile environment for weaker players who wind up leaving the game because there is no place for them to have fun. So you get skill creep and the game starts to self-destruct. 4. The harsh truth is that—unless you can get the second group to dial it back in a CBMM environment—- you don’t have any truly “recreational play” environment. You simply have a predatory one where those at the top have fun at the expense of those at the bottom…and those at the bottom eventually stop playing. Because it’s not an enjoyable experience. Bungie’s in-house skill tracking showed this. So the only viable solution to creating the best experience for the most people is SBMM: to essentially create a competitive league for everyone. Yes those looking to “practice” lose out. But the game offers private matches wher you can play around with non-meta gear to get a feel for it in an environment where no one cares who wins.
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I am a bad PvP player. Control this season however is less fun than last. I have to use meta like fusion to compete, it takes longer time find a match, and most importantly there is as many lopsided games if not more. Whatever have been changed the most important thing imo has been change - lobby balancing.
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Can’t have that until the below average players start accepting some responsibility. Don’t practice or form teams then wonder why they get rolled. I mean, if one group seems to lack any basic understanding of competitive pvp then you can’t have an honest conversation.
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I play trials with my buddies and almost no casual PvP. It just isn't fun. The meta is stale, the cheap tactics are infuriating, the connection issues are ridiculous in 2022. I honestly do not think they can fix it at this point, not do they care to. Why would they? They have their loyal players who are not going anywhere. They don't do pinnacles in crucible anymore, they really don't support the mode if we're being honest. If you enjoy playing control, good on you. I'm not here saying you're an idiot if you play crucible, I'm just saying I don't enjoy it anymore. I really think the main problem is there are too many OHK guns and too many cheese tactics for me. If you enjoy hopping around shooting each other then by all means, enjoy! I just don't find it fun, and I have a feeling I am not alone in feeling this way.
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Edited by Unbrandedpie: 9/3/2022 5:15:33 PMIm top .1% Have 2k pvp kills And have a 2.5KDA All of these are for this season. You want a top player perspective then I’ll give you one. I have no issue with SBMM. I don’t have horrible teammates anymore and I haven’t seen a Jotun at all this season. What I have seen are… players leave once they understand the match was decided. Laggier matches. And way longer queue times. What I expect out of pvp? Simple. The more pvp modes are separating by skill and the more strict it gets. The more I should get rewarded for being better. The stricter SBMM gets the more it has to reward skill. The second it’s not rewarding skill better. It kills drive and incentive to get better and it stops being [b][i][u]FAIR[/u][/i][/b]. And fair is what mostly everyone here used to justify SBMM 🤷♂️
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There’s too many cheaters in PVP modes.
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I wrote this a while ago. I'd appreciate the read. https://www.bungie.net/en/Forum/Post/261547547/0/0
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Lets say it perfectly clear. I wouldn't play in PvP or Gambit, if those modes didn't hold pinnacle rewards. If game would have different "level up" system or fixed amount of pinnacle rewards that can be obtained anywhere you wouldn't see me in crucible for sure.
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I want to see my actual skill rating
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I didn't advocate sbmm but as Joe Average I obviously benefit from it. However, I hear from top players that they are having a miserable time, spending 5 mins and more in the waiting screen.
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I'd just rather there be no pvp lol. Destiny has some of if not the worst pvp in games, they need to stop trying to make it something by shoving season pvp triumphs down our throats
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Edited by NotCreative123: 9/2/2022 10:54:53 PMI just want CBMM to return so I will stop losing to sweats and can start farming New Light players again [spoiler]obviously jk[/spoiler]
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I would prefer this game to be full on Battlefield type of a game. Unfortunately we are severely limited in Destiny 2. Imagine flying cabal dropship or attack gunship, actually using tanks and pikes in pvp. God I miss Unreal Tournament and ET:QW days, 10 - 15 years later we are still being served crap and asked to pay like for a 3 star restaurant
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Simple. 1.2 Billion... Their better be PVP changes coming in some future seasons.
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I'm a top 500 player in most game modes except trials where I'm in the top .1%. For me what I want and look for from PvP is fun, I really enjoy a good hard fought match, what I don't like is lag. SBMM has been real bad for that, but when it isnt laggy the matches are pretty good. Just 100% of my games have leavers too, so in that sense currently my Crucible experience has been much worse then in previous seasons, I think id rather have the shatter dive meta again instead of all my matches being heavily laggy or leavers. So besides that, I think there's other areas that Bungie can improve on that would greatly help the Crucible experience. My Ideas would be... 1) Showing an in game rank in PvP that also leads to cosmetic rewards and unique PvP weapons (Lore could even support this with allowing up to become part of Shaxx's RedJacks! (I'm already and Unbroken Flawless Iron Lord!)) Adds something we can achieve and work towards that is unique to the PvP experience. Also this adds a way to know if your opponents/allies are similarly skilled. That plus showing lobby ping with go a long way to restoring faith in Crucible integrity. 2) Better rewards for staying in lobbies that are heavily stacked against you and/or you are fighting on a team with less people on it and/or the enemy team is a 3-6 stack while you are solo. IMO it would be better for the community to incentivize staying in a hard match or a loosing match rather then punishing leavers because simply put "some matches are like draggin your nuts through glass for, at least give me a good reward at the end to make me feel better about my cut open scrotum sack" 3) Halo 3 Lobbys, I think we need to reintroduce Halo 3 lobbys where by default we are all in voice chat, and we can map vote. It would go an extremely long way to actually have dialog with enemies and allies. That can we could all skip bad maps
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I am trash tier at pvp. I like SBMM because it makes it easier to complete my bounties for the bright dust for the week. That and pinnacle and I'm out. I would absolutely be fine with higher skill players getting better rewards. As long as I can keep spending as little time as possible in there. I was on the edge of quitting the game mode entirely last season, maybe still am.
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"Civil contructive conversation" Are you new on the internet? Even more so... Are you new to the destiny forum?
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Edited by Kiro - 13: 9/2/2022 10:21:32 PMNew maps, less AE penalty, & additional fragment slots for aspects that only provide 1 fragment slot(feels bad alot of builds are stuck with only 3 slots). Thats my input.
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Yet another aspect I've had thoughts about. Honestly... I think there needs to be more of a divide between PvP and PvE. Give players a second loadout, one just for PvP, it can only equip PvP sanctioned gear but it is far more customizable, being able to swap in and out perks on guns and armour between matches. Maybe tweak some Exotics so their perks are less powerful in PvP space, or do something different entirely. Like making Thorn's dot less potent, or Riskrunner instead of needing to take arc damage to trigger the superconductor in Crucible triggers off of getting a kill with an arc ability or charged melee. Crucible in universe seems to have evolved beyond just a training pitch, and into a serious sport that civilians watch and make bets on, play into that, have armour ornaments or weapon ornaments adorned with sponsors that can increase glimmer payout, or make certain manufacturer gear more likely to drop. Larger maps with more vehicle play. We have Eliksni and Cabal allies now, why not give them a space to test prototype Pikes and Interceptors? Give the Drake tank a place to be, because Traveler knows that thing needs more love. I'm sure a lot of people will disagree with some of this, the weapon tweaks in particular, but I can see an in universe push for stuff like reducing exotic prevalence in the Crucible to make matches more exciting for viewers, promoting weapon diversity and encouraging players to pick up weapons they might otherwise be sleeping on.
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PvP ruined my power fantasy. It nerfs my class, my guns. My perks. My mettle should not be punished due to victim negligence, incompetence, and lack of situational awareness. Since D1, before the nerfs of the Titans and Thorn. Shoulder Charging Titans and Thorn users were not invincible. Stasis users were not Gods. They were failiable. Heir Apparent was not indestructible. The meta the PvP player cling to, however, is. We are defined by skill. Not what a minority dictates is good. We are mighty because we have existed many arenas. Many FPS titles have taught us to seize the advantage and exploit player stupidity.
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Comp and gambit really need some love. I dont really know what to do with gambit but a new map and maybe a "labs" mode would go a long way to get some more interest going for it As for comp, bring back the pinnacle drop(I have no idea why they changed it to powerful), and throw in some neat cosmetics