Why is Bungie's answer to the question of "How do we make this activity harder?" always to add Match Game Modifier. Yes, it does make it harder. Yes, it makes you think about your loadout and tailor it to the encounter/strike. It [i]does, in fact,[/i] make content harder, it does what I am asking for.
[b]But[/b], I am getting tired of needing to account for it on every. single. activity. that is Master/Grandmaster level. It makes content harder with the bare minimum effort required to do so.
I guess I just want Bungie to make things harder via mechanics or new/additional enemies, or something more akin to Hard Mode Raids from Destiny 1, where their solution wasn't to add modifiers.
Honestly, for strikes I do not mind. Its raids I find it the most annoying in personally.
I could be completely alone in this. I'm just curious to see if others agree or disagree.
Edit: I’m not saying I struggle with Match Game or that “its too difficult”. The only point I am trying to bring up is that Bungie seems to use it as an easy, catch-all difficulty increase no matter what activity it is.
Instead what I would like to see is unique-to-that-activity instances of difficulty increase.
Example: Hard Mode King’s Fall gives the War Priest new taken abilities whenever a Totem is disintegrated by the Oculus, and adds the Unstable Light mechanic to the Golgoroth fight.
Now for Application to D2 Dungeon: For Master Duality, whenever you enter the “Nightmare Side” of the Leviathan, health regeneration is disabled. Now the only way is via Wells of Life, Healing Rifts, Devour, etc to reclaim lost health from battle. Boom, done. Creative, unqiue way to add difficulty to Master Duality without going “eh slap on Match Game, trusty, old Match Game never fails!”
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Match game isn’t hard at all. It’s just annoying as -blam!-. Another way they limit how we play.