Bungie,
I feel like, with all the Void 3.0 retuning, blink, being locked to the void class deserved a re-view. Long ago, when we were all enjoying D2 on consoles with controllers, i think even before the go fast update, is when blink was looked at, and nerfed. At that time, it was determined it was too hard to hit and too hard to see. And penalties are applied for PvP & PvE. The user looses radar, handling and there is a cooldown on the use of the movement.
Additionally, blink was visually changed to make it easier to see & easier to see what direction the user went. Also, it was made easier to hit. As in a more generous hitbox. All of this is good. But now that D2 is on PC and Next Gen. Is there a way to at least let it have the same aim assist breaking equal to dodge? Isn't it a 'dodge' for PvP? And why the penalties at all? Even in PvE? Why limit the movement in PvE? Its a vanilla warlock skill like the hunter triple jump. Can it be made more viable and useful for high end PvE?
Blink..Its the most mage like thing that a warlock player can do. Other than that, I feel like im a titan with a rift instead of barricade, shooting guns and throwing grenades for 99% of the gameplay loop. Other than a super, 1%. No magic mines. No curse touch. No shock spikes. No truesight. No shadow binding. No warp bullets. No charming. No invisibility. No flying. No levitation. No fire spitting. No xenomorph acid spitting. No great fireball. No thunderbolt. No shockwave. No after-image illusions. No solar flare blinding. No stalactite dropping. No stalagmite booping. No portal warping. No projectile freezing. No grenade catching and devouring.. ..
I think Warlock gameplay could and should be (I'll take the job) more than shooting guns and throwing grenades. Because all a warlock can bring to the table is the same weapons and grenades the hunter and titan brought, we are stuck on middle tree solar for all tough, co-op needed, end game PvE content. I love it, but can I have an adventure where I can take my voidwalking, blinking warlock through Vow of the Disciple raid and challenge the boss like that? Void 3.0 is already here. Thank you for reading.
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One of Blink's biggest problems is how much influence your camera has on the direction of your movement. If you want to get a jump with maximum height, you have to look up; no other jump ability behaves this way. You have to completely break whatever you are doing in order to get a decent jump off. In Crucible, this means you have to reacquire your target after using Blink, effectively removing any advantage you might have had from either surprise or positioning. In PvE, it is just awkward to use, as you can't seamlessly go between shooting and moving, you have to lurch between them. I don't think this is really something that can be changed, though, as it is simply how the ability functions and can't exactly be buffed or nerfed. I'd love to see an Exotic or ability that allows the Dark Blink from Nova Warp to be used outside of the super; the added short-distance horizontal manoeuvrability could be a game-changer for it.