In my opinion, stats should be private to the individual. I'm talking about the likes of raid / dungeon report, kd tracker etc.
A lot of the new guys that we've helped have been so grateful and have thanked us for 'allowing' them to join us for content, as they are rejected for being new and low clears/kd etc. Lets be honest, the new player experience isn't great as it is, but this is just an added barrier and turn off for new players to Destiny.
I've first handed witnessed many people complain when a player with only a few clears joins a raid team (if they weren't already rejected), kicked from even a dungeon team for the same.
It's not just even the third party api trackers either - just go look at the Dares Of Eternity groups that list a 'clear time' as a requirement (the one listed on the intro when you load in), players kicked from Iron Banner teams due to KD (which is also listed on startup) and also people leaving trials games when they see a low kd (I get it, but that's not the point). It gets worse as the game ages.
[u][b]Suggestions:[/b][/u]
[i]Disable the api trackers completely and hide the in-game UI ones [b]OR[/b] Make them only visible to the player[/i]
[u][b]Pro's:[/b][/u]
- Severe Reduction In toxicity
- Less barriers and elitism to new and lesser experienced players.
[u][b]Con's:[/b][/u]
- Upset a very small minority of egoistic players that live for stats and can no longer publicly flaunt it.
-
While I do think that you posted because you think your solution may help, I don’t think it will lessen the “toxicity”. If someone posts on lfg to run this weeks GM, and puts have mods and know what to do, which are both reasonable and not toxic requirements, and brings someone in because they said they meet the requirements. Since you can’t look at their history, you just have to assume they understand what’s going on. After a few failed attempts you realize that this person does not know what they are doing and is dying left and they right. That may lead to a “toxic” outcome. Most people don’t have all day to sit in a GM or a Raid, so when finding people, you want to know for sure they have clears and don’t want to just take someone’s word for it. I think your solution may just delay the “toxicity”.
-
It's because people don't want to be forced to carry. That's literally it.
-
I’m not quite willing to attribute this to the major cause of toxicity in this community. Whereas I may be willing to agree that it is a convenient tool for those with already heavily toxic intentions to use as a crutch for justification and rationale behind their dismissal of anything you might say,… …I think this community is toxic because people generally tend toward toxic treatment of others when they are not held accountable for any level of common decency in terms of their behavior or comments towards one another. In the same fashion as now where people casually throwing insults and unsupportive caustic commentary while hiding behind the anonymity of the Internet,… …if we could anonymously drag those individuals out back by the dumpster and “recalibrate” them, I think you might see some change.
-
[b]Suggestion: [/b] Make your own group with your own requirements.
-
Edited by Ryan Foxling: 4/11/2022 12:52:07 PMYou are the reason why games like new Battlefield doesn't have stats post match because they fought that this is toxic in some way. Stats requires for maiking an lfg group, If I'm want to find teammates on lfg I want them to have same or close stats to me, I don't want to carry to casuals just because I don't know they play, stats aren't shows always how good is a player, but I'd rather have 1.5 kd players in my team rather than 0.5 players. The same with raids, if I want a fast clear I would find myself a group with 10+ clears on the raid and I don't want to spend hours to teach some blueberries if I don't want to
-
Prime example, one of the first posts under feedback: https://www.bungie.net/en/Forums/Post/260917688?sort=0&page=0&path=1
-
Edited by Cho: 4/11/2022 11:57:06 AMThey have their time and place Sometimes it promotes toxicity yes, most of the time not. My clan has entrance requirements that can’t be shown by in-game means and consequently api trackers are useful
-
Very proud of my single digit raid completions and single gm… Both very ez btw
-
Edited by A_mo: 4/11/2022 1:43:43 PMAre you the Witness? Not exactly sure what would be the point in doing something that leads to no results whatsoever. Also, if you look at enough PvP stats then you realize how toxic they aren't because they don't really mean all that much. I was going to post a link to a Trials match where I had twice the k/d for the week as everyone on the opposite team but I scored one and my team got destroyed but who know if my teammates would like that. We may have gotten to the point where people are starting to play a little fast a loose with applying the word "toxicity" to things simply because they want to get their way. "Severe reduction in toxicity..." according to who? I think its toxic that some people think that solely the fact that they aren't as good at something as someone else is enough reason for them to be able to dictate how everything should work for everyone. Not everyone pays attention to stats because they want to flaunt them. Some people pay attention to stats because they have something to do with how the game works and its more productive to focus on that than things you hate about people you don't like. Oh I forgot. Anyone that would be for something like this needs to reallllllllly think about the effect it would have on the game (let alone the people that run third party sites). And they need to really think about how much easier it will be to manipulate peoples' experiences if you can't compare them. There's already more than enough divide and conquer in this industry.
-
Oh boy… here we go another pointless post about people complaining about stupid -blam!-
-
I don’t think the stats are the issue The issue is people joining when they clearly don’t meet the criteria listed in the post Nobody is stopping them from creating their own post, or joining one of the “please be chill” groups
-
Even if Bungie thought this was a good idea, it'd be hard for them to implement it