Overload Champions. The infinitely healing, often two-shotting, hyper aggressive, often teleporting champions with way too much health.
Every single time I see an overload champion, I INSTANTLY get pissed off. Barrier champions have a plethora of weaponry available to tackle them, and they also aren't too much of a threat. Unstoppable champions can be intimidating, but 99% of the time you can cheese them, or use an unstoppable mod that with a single shot, staggers them, and they can be chain staggered.
Overloads, though? fat -blam!-ing chance. Fallen Overload Champions just teleport unless staggered, and Vex Overload Champions have minotaur bumrush AI and two tap you at high speed with explosive weapons.
So what do we have to work with here? Alright, so overload auto, which requires dumping half your clip into the enemy to stagger them. Not easy when they're either blinking around more than a bladedancer in D1, or rushing you down like you took his money.
Alright so overload auto is out, what else we got? Overload scout! That's a lot better.... except you also have to dump half your clip into the teleporting bum rushing champion?
Uhhh.... okay what about an exotic? Oh! We have Divinity! That only requires you to do an entire raid in one session without any -blam!-ups, and said raid also happens to be so janky that you'd think it was made by the Yandere Developer. Plus, it's a trace rifle, so it has pretty much nothing that synergizes with it.
Oh, that's it. Okay, but surely the Overload Champions can't be that bad in Legend and Master Lost Sectors, can they? What's that? they're the most common enemy type, and are probably responsible for more guardian deaths and failures than any other enemy combined?
Okay, that's kinda garbage to hear that. You wanted to get this season's exotic from a lost sector? I'm sorry, but your options are very limited so you should probably just give up. Farm bunker e15 or something when the stars align and your armor slot and the right modifiers are available when it's on Legend difficulty, because you may as well just give up on doing any Legend lost sector with Overloads in them.
tl;dr salty boi is tired of un-fun artificial difficulty scaling due to bullshit enemies. Trying to get a cool thing in the game shouldn't be a punishment.
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I actually dislike barrier champions more when playing extremely high level content. They have that heal, a shield with considerable health because of the difficulty, AND they sometimes still shoot at you while they are invulnerable. Barriers are not a problem in easier content, but they scale up fairly harshly.