Idk I'm having fun with it. The DLC hasn't been out for long enough for me to feel like I'm being held back by this system. Like yeah you can't instantly have your favourite loadout with scavanger perks and whatnot but why would you be expecting to in the endgame of min/maxing this early into the DLCs lifespan?
All I want is a collections tab for mods so I can see what I have and don't have, so I know which armor pieces are more valuable to me.
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Its not about instant, it’s about the long run. It isn’t hard to gauge that. We gotta farm for a specific element now, which puts exotics at a higher grind now. Then the masterwork system, it’s expensive. I get rewarding a player for their investment, I respect that 100%. But, with this long investment system, how will Bungie not piss me off with every new season telling me I can’t wear that armor until I reach a certain light level to start infusing it? Other mmos they will not raise the armors cap, but to get players to try the new gear they’ll put new perks or features behind armor, new looks, something to entice players to buy their content. Bungies armor doesn’t share that, we basically are starting over every season. Which was fine when infusion was a miscellaneous thing in year 1, but with this new huge investment system, I would rather not have to put my armor away every season. It just doesn’t make any sense at all, give me new looks.
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Oh yeah I didn't really consider how things will change from season to season.. I suppose it shouldn't be THAT hard to perfect our armor loadout. Yeah something probably needs to be done about that