It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
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Heavily disagree because do you REALLY want people stacking enhanced aims or loaders? No, it was put that way to keep peoples builds under control. The difference is now you can have 2 different loaders so 2 of your guns aren't getting benefits and now its basically down to 1. The point of armor 2.0 was to allow you to put as much power into your weapon choices as much as possible. What I think is bad is how much defensive capabilities we lost. We have to chose between elemental or specific resistance when we could stack them before. Energy resist should go back to the armor itself and not be a mod.