As we near the release of Shadowkeep, we're seeing another push to keep skill from being factored in matchmaking this fall. I hope people are willing to take time to watch this and understand how the game's matchmaking actually works and why sbmm is a good thing for the overall health of the game. Thank you.
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It would be nice to have a measure of it, if only to insulate the newer players from the sweats somewhat. Lets be honest: > Its not fun for newer players to get curbstomped every single game > Newer players being discouraged hastens the shrink of the playercount in PvP and that hurts everybody Conversely... > Strict SBMM can render the game unbearably laggy for statistical outliers at both ends of the skill spectrum - thats not fair on them. > Groups of friends with a disparity in skill will find playing together unpleasant - this is also unfair, and runs contrary to Bungies goal of this being a "social game". I expect a lot of sneering about "social game" but most of its gonna be moot whataboutism. Bottom line, I agree that a measure of SBMM to keep the newbies and less skilled playing against each other more often would be beneficial, but it cant be so strict as to screw over groups of friends or the best of the best/worst of the worst. I also wonder how much realistic difference it would make, given current PvP playercounts. I'm not sure we'd even notice it tbh.