Just reading the update news and noticed this... [b] "We noticed that players felt Lost Sectors were useful, but disliked the fact that they couldn’t enjoy them with a fireteam, so we moved the faction tokens from the destructible items to the chest at the end of the activity. The destructibles will still be featured as a daily milestone and are still available to help your fireteam clear out the Lost Sector."
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This is a sad ass lie period. They didn't like the fact that during the last faction rally, people simply destroyed the items for tokens and farmed to the max number of packages without having to mind numbingly complete the useless sectors every time.
If they wanna make this change to try and keep people playing longer, that's what should be said, not this sad ass lie about wanting to do sectors with a fireteam. Like whose ass did they even pull that out of. Not even a good lie for christs sake. smh. I'm sure I'm like many people who wont even bother to touch this faction crap after the first one anyway but damn Bungie, grow some -blam!-ing balls and tell the truth...
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Full text for context: [quote]Faction Rallies Strikes now reward faction tokens at a range of 5 to 9 faction tokens per completion (up from 3 to 7) Nightfall now rewards 10 to 18 faction tokens on first completion per character Completing Heroic Public Events now rewards 5 faction tokens (down from 8) Destroying enemy resources no longer rewards faction tokens Opening Lost Sector Chests now rewards 3 faction tokens for each fireteam member Strikes should feel more worthy of the time you invest in them. We noticed that players felt Lost Sectors were useful, but disliked the fact that they couldn’t enjoy them with a fireteam, so we moved the faction tokens from the destructible items to the chest at the end of the activity. The destructibles will still be featured as a daily milestone and are still available to help your fireteam clear out the Lost Sector. [/quote] [spoiler]And yes, there were complaints from reddit and YouTubers about how the destructibles grind was monotonous, lonely, and boring. [/spoiler]