True but only about 300,000 people were playing D1 at the end -- over 5.5 million have played D2 -- a company is always going to try and make as much money as they can and the 300,000 hard core players cannot sustain a game like Destiny. They had to try and create a game to try and snag the other 5 million players that were just sitting there. I think all they have to do is prevent full teams from matching solo players in PvP and dramatically increase public events, lost sectors, add many more strikes, something else PvE. It's there, they just haven't found it yet.
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Totally agree with you. In an company point of view, it is definitely more dollars entering and the sustainability of the game becomes easier. Still, I do believe this was the only thing they needed to change and balance from D1: appealing to the casuals while giving hardcore content. They are failing in so many key points, thats just another one.
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I agree with this and it shames me, we are the minority welcome gaming exclusion