You know a lot of players, myself included, disagree with this notion that Vanilla Destiny was Dry. Yeah it was a from-scratch game and new territory for players and the Developer, but most of us we hooked hard for MONTHS, not WEEKS. I played Destiny 1 since day 1, and unless you're too much of a pussy to handle a real grind, the game wasn't that dry. It had better pacing than this pile of shit does.
You could spend a day farming for engrams and get only 1 purple engram and it wouldn't have been a wasted day. Log into Destiny 2 for an hour and do public events, and you'll get a month's worth of legendary & exotic engrams. In the time it takes to do 1 strike in Destiny 2, you can get 5x as many legendary drops doing public events, so why bother in doing strikes as all?
Oh, because it's "fun"? Fk that, all you do is run here, shoot enemies, run there, stand in spot and kill enemies until you can progress further, that's it. It's the same -blam!-ing thing as public events, run across the map, shoot enemies and kill boss, run across the map again, stand in spot to capture and kill enemies until you're done. There's no point in doing strikes at all, there's no strike specific gear worth farming and the design for strikes is boring and repetitive.
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