You know a lot of players, myself included, disagree with this notion that Vanilla Destiny was Dry. Yeah it was a from-scratch game and new territory for players and the Developer, but most of us we hooked hard for MONTHS, not WEEKS. I played Destiny 1 since day 1, and unless you're too much of a pussy to handle a real grind, the game wasn't that dry. It had better pacing than this pile of shit does.
You could spend a day farming for engrams and get only 1 purple engram and it wouldn't have been a wasted day. Log into Destiny 2 for an hour and do public events, and you'll get a month's worth of legendary & exotic engrams. In the time it takes to do 1 strike in Destiny 2, you can get 5x as many legendary drops doing public events, so why bother in doing strikes as all?
Oh, because it's "fun"? Fk that, all you do is run here, shoot enemies, run there, stand in spot and kill enemies until you can progress further, that's it. It's the same -blam!-ing thing as public events, run across the map, shoot enemies and kill boss, run across the map again, stand in spot to capture and kill enemies until you're done. There's no point in doing strikes at all, there's no strike specific gear worth farming and the design for strikes is boring and repetitive.
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i never said i didn't like the grind in d1, i did i was happy when they made it easier though because farming materials daily grew tiresome. Was there strike specific gear in vanilla destiny? Would having strike specific gear mean anything in d2 with the issue of not having random weapon rolls? I could see if they made them hard to get like it was a low chance to get the drops but even then there would be outrage because, "ive done so and so strike 1000 times and i havent gotten so and so gun to drop. I agree the end game is lacking, But the end game in vanilla was lacking if you got lucky in VoG and hit 30 fast.