[b]october fourth - not actually the destiny dev team[/b]
[b][i]the one about nightfalls[/i][/b]
[i]due to a recent surge of complaints regarding the way the nightfall has been reworked in destiny 2 compared to [url=https://www.youtube.com/watch?v=lTjCzs49nZ8]destiny 1,[/url] an update seemed to be in order.[/i]
[i]from the desk of executive director of endgame content, here is [url=https://www.google.ca/search?q=patrick+star&source=lnms&tbm=isch&sa=X&ved=0ahUKEwihiZuk69fWAhUq8IMKHbQyCp0Q_AUICigB&biw=1920&bih=949#imgrc=llQUKGKTGUH4rM:]patrick star.[/url][/i]
[b][i]hey guys! it has been brought to my attention by our forum moderators, who are always looking out for your [url=https://www.bungie.net/en/Forums/Post/234268264?sort=0&page=0]feedback,[/url] that there have recently been a lot of people complaining about the way our nightfall strikes, a high intensity endgame activity with multiple high power rewards, have been reworked. if you were not aware, the way nightfalls have been reworked is by adding a timer that sends you to orbit when it runs out. the timers tend to start at 11-15 minutes, minus 2 minutes on prestige mode, with modifiers that allow you to earn additional time. many players have been saying that the nightfall is [url=https://www.youtube.com/watch?v=1Ka5DRSI1-k]too hard[/url] and that they want to [url=https://www.google.ca/search?biw=1920&bih=949&tbm=isch&sa=1&q=destiny+2+strikes+playlist&oq=destiny+2+strikes+playlist&gs_l=psy-ab.3..0i24k1.15153.16164.0.16323.4.4.0.0.0.0.120.410.1j3.4.0....0...1.1.64.psy-ab..0.1.99....0.6rqb4DqvvcM#imgrc=eyKSPja91A0KrM:]relax[/url] while playing destiny. as the executive director of endgame content here at bungie, i want to make it abundantly clear that we want this game to be easy, assuming you have not picked up on this based on the abundance of legendary exotic drops past level 20. our game is meant for casuals and we don't want it to be challenging at all. we want it to be so easy that even while doing endgame content that drops high power level rewards, you can at the same time be feeding your komodo dragon and giving birth. you have asked and we have listened, so here is what i thought would be the best changes for the nightfall strikes to be made easy and completely stress-free.[/i][/b]
[i]thanks, patrick![/i]
[i]and without further adieu, here are the patch notes for update 1.0.04[/i]
• timer reaching 0:00 no longer sends your fireteam to orbit
• as the timer draws nearer to 0:00, the enemies will get weaker
• when the timer reaches zero, all enemies drop heavy- er, sorry, power ammo, and legendary engrams
• enemy power level brought down to 240
• oh, wait, it already was that low
• why are people complaining about this again?
• added hidden cheese spots into every room, good luck finding them!
• added ice breaker to compliment cheese spots
• [i]torrential light[/i] modifier is now a constant in all nightfall strikes
• vanguard tokens rewarded for completing nightfall strikes are replaced with level 300 powerful engrams
[i]thanks for reading guardians! keep in mind that here at bungie we want to make your destiny 2 experience as leisurely as possible, so be sure to return to the forums to report when an activity is found to be [url=https://www.youtube.com/watch?v=EdTf4jsqMpk]too hard[/url] or [url=https://www.youtube.com/watch?v=bSigSvh-dF4]challenging.[/url][/i]
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Yes, no game has ever made their content more challenging, except by adding a timer. I totally forgot.