I prefer the static rolls. Makes each weapon truly unique and it allows you guys to have an easier time with weapon balance because you can't roll a godlike anomaly that had a tendency to break normal weapon class restrictions. I've seen much more variety in weapons being wielded by guardians, instead of having a defacto standard, like grinding for a high range, non-standard archetype hand cannon.
If anything, I'd just prefer even more static weapons, enough to put variety for any archetype a player wants. But more importantly, rather than wasting time trying to revamp a weapon roll system that will inevitably cause you folks to start weapon tuning everything again, just focus on putting more content in game, or improving an experience like lost sectors. Quality, fun, and ever changing endgame will keep players playing better than just grinding for random gun rolls.
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That would be nice if there was alot more weapons to choose from....