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Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • randomized weapon rolls made almost all archetypes viable in pvp and pve just depending on the roll. Keeping loot as abundant as it is in d2 but returning the variations from one "scathlocke" to another would return a sense of purpose to the grind. Even if it was just the middle perks, it would lead to legendary scout rifles that could take down mida. Valkydyn's taking out Uriel's gift at range. Just push that patch bungie!

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