I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences.
Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route.
Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.
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Agreed simply because destiny is like opening packets of stickers. We have football / soccer stickers and there would be 6 in a pack one shiny or exotic one. People would buy hundreds of pack to get all the shiny ones. By not putting in random rolls destiny have reduced the loot pool. They have reduced the n and increased the probability of getting everything. It has massively reduced the replay ability. We are hear for the loot you can kill things in any game what keeps people going is loot, I did vog over 100 times for an ice breaker. And there just is not much loot in destiny 2 4/5 exotic primaries which only the mida is really good and used. I want my exotic on my primary I use this 90% of the time. I have all but 3 of the exotic guns there no ice breaker or exotic rocket launcher to chase after. The exotic armour just speeds up my abilities. I don't fell excited for this game. I took a few months off work to play d1 Won't be doing it for d2