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Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • Maybe if there were semi-static rolls, such as a gun having 3 possible perksets, and each one would modify how the weapon was meant to be used. Example: Tone Patrol- Set 1: perks a+b+c+intrinsic Set 2: perks d+e+f +intrinsic Set 3: perks g+h+i+intrinsic The perk set would be determined upon getting the weapon, and it would not be changeable, other than going to the gunsmith and using some new material yet to be introduced (maybe like legendary Glass Needles, which cost 50k glimmer a piece, or very rarely, finding them after the raid.)

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