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originally posted in: Bring back Ammo Synths!!!!!!!!!!
9/17/2017 6:57:37 AM
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So aiming provides power ammo?
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  • Aiming with your kinetic and energy and scoring headshots increases your damage output lowering your need to rely on power ammo. Aiming with power ammo kills enemies faster letting you go longer without needing to refill your power ammo. No aiming does not create power ammo, it stops you from pissing it away like you're currently doing.

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  • Edited by OldManSlippery: 9/17/2017 11:14:26 AM
    Destiny is all about farming. Farming is all about efficiency. I don't care how many headshots you can get, it's still not as efficient as having constant heavy drops. That's the point here, not that we can't aim or that we struggle without our heavy, it just makes things a lot faster, and that's the name of the game. Shitt even the nightfalls are speedruns now

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  • I'm currently doing? We've played together? You know me? Funny, I don't know you.

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  • Sorry you're right. I just assumed based on your sarcastic op that you're struggling to conserve ammo. I thought that's what you intended to get across to the forums.. hm my bad

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  • I was only sarcastic because you decided to post nonsense. Aiming does nothing for power ammo. I've played that dumb ass strike (can't remember the name) with the big invisible Vandal too many times. No yellows in sight for purple. That coupled with Bungies need to artificially lengthen boss encounters is enough to make any sane persons head spin.

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  • You've played something so much you don't know it's name? I don't think that's how that works. And it's not nonsense that's how you play a shooter that doesn't just flood your encounter with your strongest ammo type. If you hadn't noticed headshots melt enemies, especially with kinetic. There really isn't too much need for power ammo, and when there is you should be able to clear whatever is giving you trouble. Get real dude

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  • Headshots melt enemies you say? Enemies take more shots to kill than they did in destiny1, headshots or not.

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  • I've played the strikes multiple time and can't remember all their names. Just saying. Sorry continue your daft argument guys.

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  • Get real dude? I was being real... dude. I don't know the name of [u]any[/u] of the strikes. Why, you ask? Because strikes aren't selectable in the director. I don't pay attention at the loading screens (old D1 habit). I'm gonna go ahead and end my part of the conversation here. I can see this was a huge mistake replying to you to begin with. Your lack of ability to see other points of view combined with your incessant need to be a troll is apparent enough.

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  • [quote]Get real dude? I was being real... dude. I don't know the name of [u]any[/u] of the strikes. Why, you ask? Because strikes aren't selectable in the director. I don't pay attention at the loading screens (old D1 habit). I'm gonna go ahead and end my part of the conversation here. I can see this was a huge mistake replying to you to begin with. Your lack of ability to see other points of view combined with your incessant need to be a troll is apparent enough.[/quote]

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  • [quote]Get real dude? I was being real... dude. I don't know the name of [u]any[/u] of the strikes. Why, you ask? Because strikes aren't selectable in the director. I don't pay attention at the loading screens (old D1 habit). I'm gonna go ahead and end my part of the conversation here. I can see this was a huge mistake replying to you to begin with. Your lack of ability to see other points of view combined with your incessant need to be a troll is apparent enough.[/quote] Bump!

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