http://www.gdcvault.com/play/1022247/Shared-World-Shooter-Destiny-s
Not exactly. Scroll down to slide 7. this is the network map that was used in Destiny 1. A combination of centralized servers and P2P networking. But major aspects of game play were off-loaded onto consoles and P2P networking so that Bungie servers could handle up to 10 000 players rather than just a few hundred.
Essentially---for Destiny 2----- the 'Physics Host" is being moved form the P2P part of the network to a centralized server. The Physics Host mediates ALL state changes in the game.
Bullet paths. Hit registration. Lag compensation....are now are all being mediated through a centralized, consistent server with internet infrastructure designed for high traffic.
Instead of being hosted on somebody's PS4 or XB 1 (or God Forbid, XB 360) with Mc Donald's wifi
State changes will be handled much faster...much more consistently...and with out "host migration" ("host furnctions moving to a different console in the lobby) every 160 seconds.
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