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I think you're going to find reaction falls along two different lines. 1. People who are former Halo players or play in the lower half of the Crucible draw generally prefer the longer TTKs. 2. People who aren't Halo players, or tend to play in the upper third of the draw generally hate it. Bottomline, when you play in the top 1/3 of the draw or higher, you were dealing with whole lobbies (back when SBMM was stronger) of players who had mastered the game's movements skills. So---at even a TTK of 0.8 secs----those players had PLENTY of time to escape to safety unless they made some sort of serious mistake. Plus there was plenty of time for the player or his allies to turn the tables on you and strip you of your intial advantage. So the game becomes a boringly predictable exercise in "thumbskill" where there is little or any penalty for STUPID play or losing situational awareness. Conversely, little reward for smart play, and for individually aggressive play. As another poster once said, "I've never had more success at the Crucible, while enjoying it less." Sums my feelings about the current state fo the Crucible up, very nicely.