So a fellow Guardian named Boobel commented this on a post. I just wanted to post it.
"There wasn't a singular thing that ruined the original Destiny experience. It was a culmination of multiple errors.
Year 1 was good. Like if you played the alpha, and the beta, and year 1, you are aware of the reason for the anger that fills the forum now.
A lot of folk may dismiss this, but if you did it, you know.
You had a nightfall that when you were launching in, you were a tad nervous. Because you knew you could spend an hour or so trying, just to lose it all very fast, and be booted to orbit. The sense of achievement when you completed it was excellent. The rewards were good too.
You would run the raid, and be ecstatic to receive the VOC.
Then, you do Atheon over, and over, and eventually, the Vex Mythoclast dropped. And the grind just is SO worth it. You'd relive the moment with destiny pals when they saw you had it.
Year 1 felt relevant. There was an end game gun we chased. We felt rewarded.
We saw parts of the cosmodrome that were locked away. DLC. But already on the disc.
Then year 2 arrived. And it started to feel like the best parts of the game were slowly being removed. We were told by Bungie that we were playing the game wrong. They had perks on guns, and when we used them effectively, all within the realms of the game, we were told we were using them wrong.
Then we started to feel the affects of nerfing. Guns which we had worked so hard to get, became useless. The variety of weapons available was still big, but nerfs forced players to use very few. auto rifles started to fade, our game was being directed by the requests of the supplementary PvP aspect of the game.
Updates came that meant previous content we paid for, was made useless. Game modes that are supposed to encourage team work in pve were forgotten. You aren't allowed raid matchmaking but, we shall matchmake you a pvp session with 11 people from all over the world resulting in a terrible experience.
We won't matchmake nightfall, because you might get someone who is bad. That's better than no matchmaking right.
Then, we got told previous gen was holding back vault space.
Then, luke Smith tells us we are playing his game wrong, but we're going to throw money at the screen anyway. And there's way more to kingsfall.
0,4% auto rifle.
What's VOG again? Who is Crota?
Trials further toxicated the game. Bungie based game updates on trials. YouTube streamers. The community was ignored. The game grew towards trials, bungie pandered to this, pve got a few more stabs in the back.
Lag switching. Bungie didn't seem fussed.
We became iron Lords, and we were happy for a bit. That mountaintop. That raid. But it fizzled. More nerfs. Friends list didn't show Destiny as much.
The last gen vault space limitations seemed a lie. It didn't increase when last gen wasn't included.
Shotguns. Matador. Heavy ammo. Special ammo.
Then Age of Triumph.
Bungie thank us for participating in a 3 year beta, and begrudgingly make year 1 relevant again with some new year 2, but on their terms.
Oh you want elemental fatebringer? Thats fine, but it'll take an exotic slot instead.
Destiny was failed a lot on petty little stuff, stuff that folk meddled with, that was in reality, doing ok.
And there wasn't more to kingsfall.
If Destiny 2 can avoid the blindingly obvious mistakes that happened over the last 3 years, they could have a fantastic game in the making."
Edit: Thanks for all the replies guardians!
Edit 2: Whoa this is trending. Never been up here before, and it wasn't even my own words lol
Edit 3: Number 1 trending. Wow. Thanks for everyone who liked and commented!
Edit 4: Thank you all for the amazing posts! I'm glad people know how good this game could be. How good it should be.
[b]UPDATE! NEW WORDS BY BOOBEL!![/b]
"Thanks for highlighting my post.
The fact that so many other players are in agreement does give credit to what I said.
I expected people to say I was wrong etc, however we are entitled to our opinions.
Maybe these are the people who forget that the game was never sold as being a pvp game. They clearly told us it was a pve game, with optional pvp.
We also were told that a day one weapon would be relevant to whatever direction the game took. They aggravated people by completely doing a u turn on this, leaving many stuck at 170.
If people feel it necessary to repost what I said, this to me just gives further evidence we agree.
It's then funny to note that people said my
observations of Y1 is the result of rosetinting, and I was wrong. I'm that wrong, that they are making raids relevant again, bringing back older weapons. They also have made AR better again, after the pvp nerds rendered them useless.
It is also funny that people are assuming I'm wholly praising year 1, when I simply listed, in time order, things that I remembered from the top of my head. All of the points I made, weren't borne from negativity. They actually happened.
So if you choose to focus on one aspect of my comments, rather than the whole post, you'll fail to see I simply pointed out what was done incorrectly, or things that were done that resulted in a poor experience.
I am sure a lot of people are happy with the game how it is now, I merely gave my opinion on things that actually happened in the game, that left many of us disappointed."
Edit 5: OVER 500 UPVOTES! Dang, is this a record or something? Someone has to know.
Edit 6: Over 600 upvotes. Dang
Edit 7: 700 UPVOTES BABY!
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Not the best thing ever said. Nostalgia is alright. But it's not the best thing ever said. Community is partly to blame. When the game came out, elitism began to emerge by asking fireteam members to join only if you have specific weapons and gear with you. That is not why Bungie created this game. Yes, the game becomes less taxing if you have certain weapons or gear with you. But the game could be totally beaten even without these certain weapons or gear. I didn't get the Gjallarhorn until the last quarter of year 1. But it did not stop me from playing and beating all the end game content. Imagine beating Skolas without Gjallarhorn. Imagine how hard trying to get a team or join a team for Skolas and you don't have that gun. I can say I did that. That to me is how you become Legend. Becoming "Legend" in this game is not about the gun or having a Gjallarhorn. It's playing and finishing it even though you don't have it. I got the Vex Mythoclast on my first hard mode run, but I never used it to finish a raid or even use it in PvP. I prefer other guns to use. I used to invite anybody in my team to do Crota. Even the guys that don't have tracking rockets. And we would still beat Crota on hard. And I don't even have Gjallarhorn at that time. It's about people who wants to do it even if the odds are against them. If everyone works together as a team and sometimes willing to follow suggestions that have worked before, that's how you become "Legend" in this game. Becoming "Legend" is not just about getting stronger because you have a Gjally or a Mythoclast. It's also about doing better without them. Lastly, when you have time, read other comments below that disagree with this post. Some of their comments make sense.