So a fellow Guardian named Boobel commented this on a post. I just wanted to post it.
"There wasn't a singular thing that ruined the original Destiny experience. It was a culmination of multiple errors.
Year 1 was good. Like if you played the alpha, and the beta, and year 1, you are aware of the reason for the anger that fills the forum now.
A lot of folk may dismiss this, but if you did it, you know.
You had a nightfall that when you were launching in, you were a tad nervous. Because you knew you could spend an hour or so trying, just to lose it all very fast, and be booted to orbit. The sense of achievement when you completed it was excellent. The rewards were good too.
You would run the raid, and be ecstatic to receive the VOC.
Then, you do Atheon over, and over, and eventually, the Vex Mythoclast dropped. And the grind just is SO worth it. You'd relive the moment with destiny pals when they saw you had it.
Year 1 felt relevant. There was an end game gun we chased. We felt rewarded.
We saw parts of the cosmodrome that were locked away. DLC. But already on the disc.
Then year 2 arrived. And it started to feel like the best parts of the game were slowly being removed. We were told by Bungie that we were playing the game wrong. They had perks on guns, and when we used them effectively, all within the realms of the game, we were told we were using them wrong.
Then we started to feel the affects of nerfing. Guns which we had worked so hard to get, became useless. The variety of weapons available was still big, but nerfs forced players to use very few. auto rifles started to fade, our game was being directed by the requests of the supplementary PvP aspect of the game.
Updates came that meant previous content we paid for, was made useless. Game modes that are supposed to encourage team work in pve were forgotten. You aren't allowed raid matchmaking but, we shall matchmake you a pvp session with 11 people from all over the world resulting in a terrible experience.
We won't matchmake nightfall, because you might get someone who is bad. That's better than no matchmaking right.
Then, we got told previous gen was holding back vault space.
Then, luke Smith tells us we are playing his game wrong, but we're going to throw money at the screen anyway. And there's way more to kingsfall.
0,4% auto rifle.
What's VOG again? Who is Crota?
Trials further toxicated the game. Bungie based game updates on trials. YouTube streamers. The community was ignored. The game grew towards trials, bungie pandered to this, pve got a few more stabs in the back.
Lag switching. Bungie didn't seem fussed.
We became iron Lords, and we were happy for a bit. That mountaintop. That raid. But it fizzled. More nerfs. Friends list didn't show Destiny as much.
The last gen vault space limitations seemed a lie. It didn't increase when last gen wasn't included.
Shotguns. Matador. Heavy ammo. Special ammo.
Then Age of Triumph.
Bungie thank us for participating in a 3 year beta, and begrudgingly make year 1 relevant again with some new year 2, but on their terms.
Oh you want elemental fatebringer? Thats fine, but it'll take an exotic slot instead.
Destiny was failed a lot on petty little stuff, stuff that folk meddled with, that was in reality, doing ok.
And there wasn't more to kingsfall.
If Destiny 2 can avoid the blindingly obvious mistakes that happened over the last 3 years, they could have a fantastic game in the making."
Edit: Thanks for all the replies guardians!
Edit 2: Whoa this is trending. Never been up here before, and it wasn't even my own words lol
Edit 3: Number 1 trending. Wow. Thanks for everyone who liked and commented!
Edit 4: Thank you all for the amazing posts! I'm glad people know how good this game could be. How good it should be.
[b]UPDATE! NEW WORDS BY BOOBEL!![/b]
"Thanks for highlighting my post.
The fact that so many other players are in agreement does give credit to what I said.
I expected people to say I was wrong etc, however we are entitled to our opinions.
Maybe these are the people who forget that the game was never sold as being a pvp game. They clearly told us it was a pve game, with optional pvp.
We also were told that a day one weapon would be relevant to whatever direction the game took. They aggravated people by completely doing a u turn on this, leaving many stuck at 170.
If people feel it necessary to repost what I said, this to me just gives further evidence we agree.
It's then funny to note that people said my
observations of Y1 is the result of rosetinting, and I was wrong. I'm that wrong, that they are making raids relevant again, bringing back older weapons. They also have made AR better again, after the pvp nerds rendered them useless.
It is also funny that people are assuming I'm wholly praising year 1, when I simply listed, in time order, things that I remembered from the top of my head. All of the points I made, weren't borne from negativity. They actually happened.
So if you choose to focus on one aspect of my comments, rather than the whole post, you'll fail to see I simply pointed out what was done incorrectly, or things that were done that resulted in a poor experience.
I am sure a lot of people are happy with the game how it is now, I merely gave my opinion on things that actually happened in the game, that left many of us disappointed."
Edit 5: OVER 500 UPVOTES! Dang, is this a record or something? Someone has to know.
Edit 6: Over 600 upvotes. Dang
Edit 7: 700 UPVOTES BABY!
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Edited by CatMan: 3/24/2017 7:26:23 PMBump, but guardians need to specify what was fun about year one to them. Year one wasn't the same for everyone. It wasn't at its best for me. [b]Pros:[/b](For me) Weapons felt balanced (for the most part). Destiny was new, different than what I was use to, and felt epic(...I was a noobie). Controls were/are outstanding Parts of nightfall, strikes, and Raids were fun but weren't rewarding (more in this later). Loot caves. PvP and PvE marks. Marks weren't use across all guardians. (I think it was) 21 strange coins a week. Rained MoL (wish I had kept them...) Etheric light HoW balance Xur [b]Cons[/b](the game, players, and bungie)[b]:[/b] Lack of tools for socializing in "social spaces" You could run that night fall for an hr to get dick (nothing). Or fail, returning to orbit with random's who quit leading to having to find another team at the tower or say -blam!- it all together. No story...and some of the strikes were too similar. Hold point, defend ghost, mission ends without guardian saying anything. Boring character/interesting character never heard from again/terrible acting (before lfg) Raids were fun, but were hard to get into, and the few times I did get into a raid people rage quit, bosses lagged a lot, people just raged the whole time, and it wasn't fun at first. It wasn't until HoW that I found LFG and was able to find groups that played like me. Not much has changed there in yr3. Lack of matchmaking or OMM Ridiculous bounties Year one RNG was terrible for a lot of players. Only people with good RNG say it was good and they don't know dick. Forever 29 Bungie sucked at communicating There weren't very many helpful players, most didn't want you having the same stuff they had even though there wasn't much to begin with (lol), and when do did get that amazing weapon "you didn't earn it" Leads me to my next point... ...People keep saying exotics felt exotic because they were hard to get, NOOOOO. They felt exotic because of their exotic perks. They don't feel exotic now because of the great nerf war that we are losing. Give up that "everyone shouldn't have it" crap. Bungie destroyed anything good they had going for the game. Its kinda strange, where bungie failed they've improved, and where they were good the are failing (balances, ect). ___________________________________________________________________________________________________________ I was a lone wolf in year one. Didn't know about lfg, felt ridiculous messaging people at the tower for help and getting no response, and only had one friend playing destiny in the beginning. So there were a few times I quit playing. Especially when it came to EGC. Now, I play solo but I'm not much of a lone wolf because I use the tools amazing players made (LFG). [b]What kept me coming back and why am I still here? [/b] There were a few guardians who helped me thought-out the years, taught me how to play and helped me out a lot. Thanks to those players and to the helpful player everywhere. And though they no longer play I appreciate and love the game because of the helpful players. There were a lot of time where I paid it forward and helped players because if the help I received. Now if I could only get to the lighthouse one time( hint hint). The game (for me) is a bit more fun now that I know what I know, Bungie/the game has improved believe it or not, and I have fun playing when I am playing. Right now I feel rewarded playing, I can play what I want to play and have fun. It wasn't like that in yr1 for me. If you knew in year one what you know now would you still say year one was funner? I don't think so. I don't think people remember everything about year one tbh. Some played with friends and made friends and that made it fun, but year one was a different experience for me.