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Destiny

Discuss all things Destiny.
Edited by EyesOnSuper: 2/10/2017 11:23:53 PM
214

Use your brains, guys. (Bladedancer "nerf")

About this whole bladedancer nerf and everyone crying about it makes me realize how this community has little critical thinking skills. Lets think about this. What kills a bladedancer most while trying to kill a guardian? A shotgun critical blast to your head/melee and a lot of the times it doesnt work. So. Now that shotguns will barely have ammo and they can't critical.. What stops a bladedancer from swiping a whole team in close proximity(They are very hard to team shoot) blinking and or double jumping and on top of that regent health every kill.(Unlike the cool down on the similar sunbreaker perk) Point is with all the changes to the crucible sandbox Bungie saw a potential problem and everyone should actually start looking at this for what it is: an indirect bladedancer buff because now it will be significantly harder to shut you down(same with stormcaller and sunbreaker)

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  • Well, we don't know anything yet. But the "nerf" to shotties was concerning mostly range and aerial attacks. Precision too, but a shotty up close doesn't need that anyway. A Tradedancer's swipe means he gets close to you. And I cannot count how many times a shotgun+melee has killed me. That's all it takes. Shotgun melee at close range. All shotties can do this. "But they won't be using shotguns anymore! And special is hard to come by now!" People are already acting like special weapons have just become a non issue. I don't think they will be. The crates come up way more frequently, so much that you nearly always have an opportunity to go for one. Special weapons won't disappear off the face of the earth. It's just that you'll see primaries a lil more often. And, uh, [i]Tradedancer[/i] did not get it's name just for trading with a matador. It's had this name forever. Because [b]most weapons and attacks can kill it[/b]. Hungering Blade was specifically supportive to the thing that a Bladedancer lacks... health. It's a roaming super, and one that isn't good and defending against ranged attacks because it needs to get so close. With Hungering Blade, you could at least zip into a room with 3 enemies and have a shot at surviving provided you got the kills. A Tradedancer is easily team shot, or brought to near death from distance. The only thing that kept him in it was regaining full health upon kill. We'll have to see how it will play out, as kills still give you back chunks of health and shield, but this was [i]already[/i] the most easily killed super in the game, next to maybe a Nightstalker. It's questionable to only target a Dancer when Cauterize makes a titan do basically the same thing, and Vampire builds do the same shit [i]from melee[/i] for Voidlocks. One guy's experience shouldn't be projected onto the community. I support a lot of what they did, but not this. I'll just have to play to see how it really works out though.

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